Return to Falas

Arc Summary
The party arrives in Kain's quarters in Falas. Kain makes arrangements for them to stay in the palace for a night, although most of the group wants to stay at the Outer Wall and catch up with Urli. He also arranges for the party to meet with the emperor the next morning, giving them a day to themselves. Briar distributes some notes for the party, although he asks them not to read them until he's gone. The party then goes their separate ways. Briar charters passage on an airship that will fly over the Cyvirian Wood, planning to jump out and become a bird at his destination. He finds a suitable flight departing the next day. Kilwin and Ashara go shopping. Jorah and Reides go to a jewelry shop in the Crafts Terrace, where Jorah commissions a locket containing engraved images of the full party as a going-away present for Briar. Jorah spends most of his day running around trying to find Kilwin and Ashara, while Reides studies mind control to learn more about Dhudus's situation. Fortunately, his findings indicate that Dhudus should be free from the aboleth's control now. Jorah goes to the Temple of the Nameless God, accompanied by Kilwin, where he meets with an elderly priestess. She explains that the Nameless God takes only a few paladins at a time, so it makes sense that Jorah was selected as a replacement for Kievan. Jorah admits to her that his true deepest desire that the aboleth tried to tempt him with was the chance to become a legendary hero. The priestess guides him into taking the Oath of Glory as a paladin, and Jorah has a vision of the Nameless God. Reides updates Viglis on his research and learns that the Aquosian priests have given Kilwin the title "the Deeplight." Ashara gifts Kain a ring with a gem that matches the midpoint of their eye colors.

The next day, Kain guides the rest of the party to the dining hall for breakfast while Briar continues his travel preparations. Eventually, an older noble, Chancellor Fornathrius, tells the party that the emperor is ready to see them and that their discussion is meant to be strictly private. During the audience, the party updates Eurystheos and Kain on what happened from the Exeter through Aquos. In return, Eurystheos reveals that the mole in the Falassian court, but they have narrowed the field of suspects significantly. However, she and Kain have a plan to lure the mole out of hiding: In about a month, there will a remembrance ceremony and ball hosted in honor of the tenth anniversary of Karseidon's passing. Eurystheos invites the party to the event in hopes that their presence will coax the mole into revealing themself. With varying degrees of trepidation, the party agrees to attend. Jorah tells Eurystheos and Kain of the dwarven ruins that Julia mentioned and thinks we should attempt to visit them and learn more about the Crests before the ceremony. Reides reveals that he's now an ambassador to Eurystheos and Kain, but doesn't reveal his royal status until Kain is temporarily out of the room. On Kain's return, the party learns he's compiling documents about each of the five suspects, but they are ready yet. However, he tells us that Fornathrius is one of them. The party also discusses finding a place they could rent in Falas to use as a fixed address. After the audience concludes, Jorah privately admits to the party that he had a Nameless God dream of someone wearing the Emperor's regalia. Kilwin is able to confirm via communing with Alethus that there's an active assassination plot against Eurystheos. The party insists on a second private audience with Eurystheos. While she appreciates the concern, she's already aware of possible threats from Villane and Seaton and asks that the party trust Kain with any further concerns. Eurystheos reveals that the Abyssal Crest of Falas is the Blade of Lyvernia, expressing confusion that Lyvernia wielded an Abyssal Crest when legend says she only faced dragons. She asks the party's name, but doesn't receive a satisfactory answer. After their second audience, the party charters an airship to fly them to the southernmost mountain of the Spine of the World, planning to teleport back to Falas in order to avoid missing the ceremony. The party visits the Outer Wall to thank Urli for his help with the crisis in Port Valor and introduce Ashara to him. After some quick errands, Ashara summons Briar to join them. After his arrival, Jorah gifts him the necklace, which he promises to cherish. Although he needs to go, Briar promises he'll return someday, as the party are his most cherished friends. He may even have Erak with him! Jorah briefly steps out to meet with Galnur, asking him to work with some pelagic metal he took and see if it would be possible to work it into Quickbrand. He returns before it's time to see Briar to the airship landing, where the party says some heartfelt farewells, although Briar promises to always be with them in spirit.

Preparations for the ball begin. Kilwin uses Sending to ask if Grinlief is available and immediately acquires a date. The party meets with Kain and learns the identities of the suspects: Chancellor Horus Fornathrius, General Keld Norre, Drake Guard Captain Diol Wyrmspine, former Imperial Mageguard Damien Wright, and Eurlief Dartson. Kilwin immediately acquires a conflict of interest. Kain also gathers information on what each party member would ideally want in a rented home. As the rest of the party prepares to move to the Outer Wall, Ashara lingers in Kain's room, where they formally ask each other to the ball. At night, Reides casts Dream to contact Aske. They catch on what happened in Aquos and what happened on the Desperado since the party disembarked. Reides tells Aske about his repaired relationships with his family and how he'd like him to meet them, although there is an order of which of them are mostly likely to kill him. Reides also tells Aske about the ball. Aske says that if Reides wants him to be there, he will. Reides admits that he does want Aske to be there, so Aske says he'll charter passage on a ship and make his way to Falas. In the morning, Reides mentions the conversation to Jorah and comments that he's the only one without a date. While Jorah is unbothered by this, he says he's not opposed to hypothetically escorting someone at the ceremony. Reides suggests the Kraken, to Jorah's confused agreement. Reides attempts to contact her through Aske, but learns that she dropped him off in Davenport and kept sailing to Port Valor. Reides contacts the Kraken directly, and she says she'll come if Jorah is lucky. The party sets about minor errands before the day of their airship's departure.

Session 80

 * Google Document (1-20-23)

The party is still wet, but it is not normal anymore. As they begin to make sense of their new surroundings, a voice asks them not to drip on any of his books. The voice is quickly revealed to be Kain. The teleportation circle is on a pedestal. On the left side of the room, the wall is lined with books and there's a table. The right side of the room seems to be some kind of living quarters. Kain looks us over and offers to get us some towels. Ashara would like that! Reides isn't feeling very well! He seems a bit unsteady and is slurring his words a bit, provoking a lot of concern from the party. Jorah casts Detect Poison and Disease but finds nothing, while Kilwin examines Reides and realizes he's landsick. He's trying to swim upward a bit as he walks. Kilwin asks if Kain has a chair he doesn't mind getting wet, but Reides promises he's fine. He just needs some saltwater taffy! Kain also recognizes Reides's ailment and isn't too worried. Before leaving to get some towels, Kain gives Ashara a big kiss, which she returns. She tells us we should touch all the books while Kain is gone and he calls out not to!

Ashara apologizes to the party, since this is the Falas teleportation circle she knows. It's where she's most interested in going! She thinks she should probably learn the official one too, although it feels like a waste to her and then we'd have to deal with guards. Powerful mages and major guilds sometimes have their own teleportation circles, but building one is cost-prohibitive for most people. Ashara asks how Reides is doing. He's going to town on some saltwater taffy is how he's doing. We briefly discuss where we'll stay while we're in the city. Ashara is sure we could stay at the palace, although Kilwin suggests the Outer Wall. Jorah was also thinking that. Kilwin mentions that the last time he spoke to Urli, it was through Sending and he was asking for help in alerting the Emperor about what happened in Port Valor, so he'd like to at least visit. It'd be nice to let him know we're still alive! The rest of the party also thinks Urli deserves some thanks! Jorah asks for his dry (and fancier) clothes from the Bag of Holding, and Kilwin redistributes everyone's water-sensitive supplies while he's at it. Kilwin also examines the component pouch he took from the sahuagin priestess, which appears to be a hollowed out organ of some kind of sea creature, tied together with a string of kelp. He opens it onto the floor, splashing more water on it. Most of the components within aren't particularly useful, although there's a smaller satchel containing 25 gp worth of gold dust. Kilwin asks if anyone could use that for their spells. Reides can use it for Arcane Lock, so he takes it. Ashara also wants it, but admits that she would just use it as eyeshadow. Briar thinks it would be a good color palette! Ashara still wants gold eyeshadow, even though she considers us poor. Jorah looks at his own coinpurse and wonders how anyone could consider this poor.

Kain leads some servants into his quarters, bearing towels. Kain is also carrying a towel, which Ashara takes. Meanwhile, Kilwin is frantically gathering wet costless spell components from the floor. Ashara tries to distract Kain, but he notices that Kilwin seems to have had an oopsie. Nevertheless, Kain asks how it went! Reides quickly swallows his current mouthful of taffy and says it was good, gesturing toward his wreath. Everyone but Jorah credits Jorah with the death of the aboleth and kraken, and Kain is very impressed. Jorah says he had a lot of help and support from everyone else. Kain points out that the last status update he got was very depressing, with Ashara saying it might be her last day alive. Ashara is deeply embarrassed and says nothing in her own defense, although Jorah says we were all feeling it at the time. Kain is very glad that Ashara is safe though and gives her a hug. Ashara hugs him back as Reides releases Pepega. She spreads her wings and flies up, but quickly lands on Reides's arm. Ashara shares the party's idea about staying at the Outer Wall. Kain is fine with this, but Ashara thinks we should stay at the palace one night and maybe have a homecoming feast or something. Kain mentions that the emperor would like to meet with us soon (as would he) to discuss the details of our travels and they can give us an update on their situation. He offers to set us up in some rooms in the main palace, since his quarters are in an offshoot of the palace. Jorah suspects that Ashara will be staying here regardless of where the rest of the party is rooming.

Kain directs us to a bay window, leading to a balcony and a view of Falas, in case we need to get our bearings. From there, we can see the rest of the Royal Terrace, as well as the other terraces and the city below. Jorah, impressed, asks what you have to do to get this kind of view. Kain says it comes with the job. Ashara, also impressed, wonders if she pursued the wrong employment opportunity. She tells Kain about her plans to accompany the Circle of Eight on their dig once this adventure is all over. She admits that she's not sure she trusts the whole Circle, especially after Paisodos approached her with suspicions that one of his colleagues would want to misuse Vrinian technology. She summarizes the situation with the villa of inactive warforged and Paisodos's desire to destroy it, although Ashara's not sure if that's the correct course of action anymore. Reides is bewildered and Ashara admits she didn't tell him earlier because of everything happening in Aquos. Ashara explains that the warforged use the souls of the dead to function and can be used as a horrible weapon. She mentions Slumberjack's orb, which makes Reides worry about Tyrian and Slumberjack using the orb to wake up the warforged to create a new threat. Ashara is certain that Tyrian and Slumberjack don't know the villa exists and that, even if there is a traitor in the Circle, Ashara herself is the only one who knows exactly where the villa is. She's not sure if she trusts Paisodos though, so she's not sure she should be working with him. Reides doesn't think this sounds like something that should be ignored, but isn't sure how Ashara should proceed either. Kain warns Ashara that a darkness lies behind Atemcester's academic side. Ashara assumes he's referring to Rendor, the halfling receptionist. Kain thinks the darkness within Rendor is just that he has to work a customer service job. Briar backs Ashara up, though. Reides would very much like to kill whoever sent assassins after us and still suspects it was someone from the Circle of Eight. Kain doesn't think this is a very good idea, not just because all of the archmagi are extremely powerful wizards but it could provoke an international incident. Kilwin asks if mages who study the same school of magic tend to work together or if they generally mix. Kain says they generally mix and, in fact, sending a wizard of the same school after us would be too much of a clue to their identity, so it most likely wasn't the Archmage of Abjuration targeting us. Briar asks if red herrings really exist, and Reides says they do. Kain says they're called kippers! Briar wants to go on a fishing expedition now. In any case, Atemcester is its own sovereign nation, so Eurystheos can't interfere with their affairs. We still think it's worth telling her, though, just so she has that information.

Kain offers to get everything at the palace set up for us and tells us we can have the day to ourselves. As he leaves, Briar reminds us that he'll be leaving soon and wants to tell us that he's appreciated our companionship while he's got us all together. The rest of the party echoes the sentiment. Ashara asks if we'll be able to Send to him where he's going. Briar's honestly not sure! If everything goes well, there might be some cosmic interference, although he's pretty sure the worst that could happen is that he wouldn't be able to respond. He's sure that if something bad happens to him, though, Erak will know and find a way to get a hold of us. Briar promises he's not leaving quite yet, but hands each party member a membrane he wrote on while underwater. The membranes are sealed up, and he asks us not to read them until after he's left. He says it's nothing serious, just some thoughts!

Jorah changes into his finer clothes and the party gets ready to disperse for the day. Briar would like to explore the forest around Falas and is conveniently close to the Southern Gate. Jorah mentions needing to find a jeweler, so he'll need to go to the Crafts Terrace. Jorah says it's for Briar, since he's the prettiest. Briar thinks the prettiest one is Kilwin, although he changes his mind and says it's him after all. Jorah then says it's for himself. Reides told him he'd want some swag when they were in Atemcester! He's going to the library in the Central Terrace, so he figures he'll tag along with Jorah to the Crafts Terrace to start. Kilwin has some shopping to do in the Market Terrace and some stuff to do in the Holy Terrace. Ashara wants to find a tailor, and Kilwin remembers one in the Market District from the party's first trip to Falas, so she'll tag along with him.

As Briar heads south, he notices high towers sprouting from the Market Terrace. Each tower has four docks for airships. The airships have large green aerocrystals on their hulls, which seem to act as thrusters when Briar sees one take off. Briar stops to stare at them for a bit before they remind him of something. He's pretty sure that the airships here would only travel between major cities, but he doesn't know that and thinks he may as well ask. Briar heads over and up the magical elevator to the airship docks. They're quite crowded and many of the people there are dressed in sailor-esque attire, with goggles, presumably to protect them from the wind, around their necks. There's also some very long pulleys to lift cargo from the ground into the airships. Briar spots a small door to the side with a sign that says "Ticketing." He enters! Inside, there's a small office with another door in the back leading deeper into the tower. Behind the desk, there's an older human man who seems to be relaxing. He welcomes Briar. Briar promises not to take too much of the man's time, but says he had a thought when he saw the docks. He asks if they have charter flights, saying he wants to go west. The man spreads out a map of Lyvernus, explaining that they do offer charters and mainly service continental Lyvernus. Briar asks if it would be possible to charter a flight to the Cyvirian Wood and how much that would cost. The man says there's no conventional route there, since there's no dock for landing, but has a service Briar might be interested in. He points out the route from Falas to Atemcester, which passes over the Cyvirian Wood. Briar gets very excited and cuts the man off to show him that he can turn into an eagle. He then turns back and explains that he doesn't need the airship to be docked, since he doesn't have a lot of cargo with him. The mentioned service was a mage to soften Briar's landing after jumping, but he can just pay for passage if he'd like! The man admits that airship travel is fairly expensive, but starts doing some math in a notebook before sliding it over. Travel from Falas to Atemcester is normally 100 gp, but since Briar will be disembarking, it'll just cost him 50 gp. Briar asks if he pays now to reserve his ticket. He says any time from tomorrow on would work for him, although he's not in a big rush. Any time before next week would be perfect. The man says there's a ship leaving tomorrow that should work for him. Briar asks the name of the ship. It's called the Scarlet Lance, and it's an older ship but it should get him there. Briar thinks an older vessel is a trustworthy vessel! The man rips out the page, which has Briar's ticket, and Briar pays his fare and also gives the man an extra 20 gold as a sign of appreciation. He asks the man to keep his shapeshifting ability secret because it would be funny. The man says the wizard on board will have to know, but the sailors probably won't. Briar introduces himself, and the man tells him his name is Darion. Briar departs from the airship landing and makes his way to the Southern Gate and the forest beyond it.

As Reides and Jorah make their way to the Crafts Terrace, Jorah explains that the jewelry really is a present for Briar. He was being secretive on purpose! He'd like to get Briar an image of the party to take with him. He'll need to hunt down Kilwin and Ashara, but first he needs to find a jeweler who will actually do some custom work. It's hard to spot a jewelry shop from the elevator, so Jorah and Reides start asking around once they disembark. They eventually get recommended a decent place. It's called the Ruby Eye and it's run by a skilled dragonborn artist. Reides is reminded of Needlepoint! The Ruby Eye is a smaller building, made of the same white stone as many of its surroundings. Inside, there are cases lining the floor and walls, showcasing beautiful jewels and jewelry. The proprietor is a red dragonborn with two horns curling out of the back of his head. He welcomes Jorah and Reides to his shop. Jorah introduces himself and asks if the dragonborn does custom work. He says he'll consider it. He likes to do custom work for a worthy cause. Jorah explains that a member of their adventuring party will be splitting off and traveling on his own, and Jorah would like him to have a memento of the party. He was thinking of a locket with an image of the party inside. The dragonborn listens with his eyes closed, and then says he'll do this. He tells Jorah to bring the other two party members later and introduces himself as Voshriin. The locket will cost 150 gp for materials and labor. Reides offers to split the cost with Jorah, and he agrees. Voshriin eyes Jorah and Reides, while Reides smiles pleasantly. Reides asks if Voshriin happens to know a dragonborn named Needlepoint, although he's not sure that was their real name. Voshriin agrees that's not a dragonborn name and doesn't know any Needlepoints, but his answer might be different if Reides knew their clan name or even their given name. Reides admits that Needle was pretty secretive, but was also a craftsperson, so that's why he asked. If he ever learns anything, he'll ask Voshriin again. Reides wonders what kind of jewelry would suit Briar best, but thinks everything would look good on him. Jorah was thinking a simple design, possibly with a kraken on the front. Reides is a bit baffled but offers to draw a kraken for Voshriin, who says he's never seen one. It's a decent enough drawing of Kal'dazzum, getting the point across, but it's not impressive and Reides adds a smiley face on it. Voshriin asks what liberties Reides took, and Reides promises he took none. He says the kraken we met was angry, so Voshriin figures he should give his a frown. Reides says not to because this one is happy, since it just ate Briar. Voshriin questions if this locket is for Briar to remember the party or if Briar is a memory to the rest of us. Jorah confirms that Briar somehow survived the experience. Voshriin asks Jorah if Reides's drawing is really okay, almost pleading with him. Jorah tries to correct some of Reides's "mistakes," including the smiley face. Voshriin comments that that's more what he expected. He pulls out a vaguely triangular silver locket to serve as a base and gets to work. Jorah and Reides thank him, and Voshriin reminds Jorah to bring his friends before the day is over so he can have it ready tomorrow.

Jorah is heading to the Holy Terrace next, in hopes of finding Kilwin and Ashara, so he accompanies Reides to the library before parting from him. The library is just north of the elevators from the Crafts Terrace. Jorah tells Reides not to burn the building down! The library is very familiar to Reides now, since it was home away from home after the fall of Port Valor. He starts looking for someone to help him. The clerks wear red tabards with gold trim over their regular clothes so that they're easily identifiable. He finds a smaller halfling man with long hair tied into a ponytail who seems available to help. Reides tells him that he's researching aboleths and their mind-controlling abilities. The halfling says he'll need to check their underwater life section, and Reides asks him not to show him anything by P. Valencia. He reconsiders though, since P. Valencia could be right about something, but he'll be mad about it if true. He does tell the halfling that The People of the Sea is full of lies and racist though. The halfling invites Reides to come along with him. In the underwater life section, where he climbs a ladder. He mentions the library having a lot on legends about krakens, although he's not sure how accurate those are. He's not sure that they have much material on aboleths at all, since he's only heard of them once or twice. Reides says he's desperate, and quickly realizes that he'll have to research on his own. He advises the halfling to kill any aboleths he meets, but the halfling thinks he'd probably just run away instead. The halfling also suggests that the mind control section might yield results more easily. The halfling takes Reides to a more secluded area of the library and starts climbing again. He admits he hasn't read all of these books, but hands Reides a copy of The Mind: Unraveled by Haldev Fortisen. He says that it has a lot of information on mind control and its effects and should serve as a good starting point for Reides. The halfling leaves him to his research, and Reides gets started by skimming the table of contents. The book is split into two sections: Control Via Magic and Control Via Creatures. Reides decides to study the whole book. The chapters on control via magic details various enchantment spells, their effects, and their limitations. Some of the spells it discusses are Friends, Charm Person, and Geis. It explains that most of these spells can be broken if the controlled person takes damage or is given a request likely to kill them. These spells have this second limitation because they were created by people. In the section about control via creatures, Reides learns that there are a number of creatures who can control minds through various means, some of which resemble the spells of mages. Others use different methods. For example, intellect devourers take over bodies by devouring their victims brains but leaving them alive. Less intelligent people are more susceptible to this kind of control. Reides is perturbed. Other creatures have abilities that more closely resemble spells. Some of these abilities lack the same restrictions regarding suicidal commands. Damage can usually still disrupt these effects. Reides wonders if Viglis managed to snap Dhudus out of it by hitting him. Reides keeps reading and sees that the death of the controlling creature and physical distance can also break mind control. Reides thinks this is a good sign for Dhudus!

Reides spends a good two hours with The Mind: Unraveled before finally reading The Great Storm. It tells the tale of a sailor named Garo whose exploits were well-known in his village. He was said to have mastered the seas. One day, a traveler stopped in the village and said he would give the village a gift if Garo sailed through a large storm nearby. The village had fallen on hard times, so Garo accepted the traveler's challenge. As he sailed into the storm, though, he realized it was no ordinary storm. As water spouts rose beside him, the traveler appeared atop one of them. He doffed his coat and revealed himself as Eadro, here to punish Garo for his arrogance in saying that he had mastered the seas when only Eadro should make that claim. The village would face his waves as well. Garo says that he never claimed mastery himself, only had it attributed to him by others, but that he was very good. Eadro was angered and summoned a huge wave, larger than all the rest. Garo realized he would have to crest it directly, even though it was many times the size of his skiff. However, whether through fate or the blessing of another god, the crest of the wave faltered. Garo pulled with all his might and managed to slide down the back of the great wave. As Garo collapsed in his skiff, energy spent, the storm dispersed and Eadro admitted he had been beaten. He promised to be true to his word and that the village would be blessed with the bounty of the seas. However, he advised Garo that if his village ever grew that prideful again, they would be tested again and to not be found wanting. Garo returned to the village and told them of his victory and Eadro's promise. He advised the villagers to carry themselves with valor rather than arrogance from now on. Reides loves the story, but thinks Eadro was making some pretty bold claims about the sea! He spends the rest of his time at the library studying his spells, although he doesn't think this is the place to work on some of the practical components.

In the Market Terrace, Kilwin looks for a tool shop. He manages to find a stand tended by a half-elf, who looks him up and down. There's a number of artisan's tool sets for sale. Kilwin says he's looking for two items, although one is a bit weird. The normal one is a set of woodcarver's tools. She sells him one fairly cheaply, which includes a saw, a paring knife, and some other objects. It's a little more involved than what Kilwin had in mind, but he'll take it! He'll need to go elsewhere for wood to work with though. He then makes his "weird" request, which is a set of lockpicking tools, which he immediately says are for a friend. The half-elf instantly clocks him as an adventurer and isn't particularly concerned. Thieves' tools are more expensive than woodcarver's tools, but Kilwin buys them anyway. As they leave the stand, Kilwin admits that he was very nervous about asking for thieves' tools. Ashara isn't sure why since they're not exactly a controlled substance, but it has "thieves" in the name! The two also keep an eye out for places selling wood, eventually spotting a carriage carrying lumber and asking for guidance. They make their way to a lumber yard run by a dwarven man with one hand on his pocket and another on his axe. Ashara suggests talking to him in Dwarvish, but Kilwin's not sure that's a great idea. In Common, Kilwin asks if he has any wood for sale, and the man says they're fresh out. Kilwin wonders if he should come back another time, but the dwarf tells him to go ahead and get some in exchange for 1 silver. Kilwin manages to get four small blocks that look decent enough. They're squarish rectangular prisms. Kilwin looks back to the proprietor to see if he annoyed him, but the man seems to have forgotten about him the second he was out of sight. Kilwin is slightly relieved!

Kilwin guides Ashara to the tailor's shop, which is called the Stitch in Time. Kilwin decides to stick around, although he doesn't plan to buy anything. Ashara says he'll never know when he needs a fancy suit! This makes Kilwin nervous. At the Stitch in Time, there's the same halfling as before. He has blond hair pulled up out of his face and a wristband with a pincushion attached. He looks at Kilwin and seems to be trying to place him. Kilwin explains that he's been here before and is bringing his friend who wants new clothes. Ashara requests two dresses. One is a fancy ball gown in black and red, and the other is a simpler silver and white dress. Together, they cost 30 gold. She also asks about shoes, but the tailor says she'll need to visit a cobbler for that. Fortunately, he can give her directions to one that's fairly close by. He also takes Ashara's measurements and tells her that while the first dress will be ready in a moment, the other will have to be picked up tomorrow since it requires more adjustments. Ashara is impressed by the turnaround time, but the halfling explains that there's other tailors in the back. Ashara comments that she remembers it take thousands of hours to make a single square foot of lace. The halfling says they could take thousands of hours if she'd really like, but they typically have a lot of materials crafted in advance so they can fulfill orders more quickly. He says that Ashara can stop by in the late afternoon tomorrow to pick up the second dress. Ashara also stops by the cobbler and gets a pair of club kid boots, which turn out to be much cheaper than the dresses.

Kilwin's next stop is the Holy Terrace. Ashara considers tagging along, but decides to buy some sorry gifts for Reides and Jorah instead. Kilwin proceeds to the Holy Terrace alone. As he makes his way north toward the Cathedral of Alethus, he hears loud footsteps approaching him from behind. He turns to find Jorah, out of breath. He explains that he wanted Kilwin and Ashara to come with him to the jeweler, but didn't do a great job of convincing them to tag along without tipping Briar off. He asks where Ashara is. Kilwin explains that she's still in the Market Terrace, shopping. He would offer to tell her to meet up via Sending, but he's tapped out for the day. Don't worry about it! Kilwin and Jorah go to the Market Terrace and split up to look for Ashara. Eventually, Jorah spots Ashara at a stall as she purchases her last present. Fortunately for Ashara, it wasn't Jorah's. Jorah explains why he wants her and Kilwin to come with him to the Ruby Eye, and Ashara coordinates a meetup with Kilwin through Sending, which turns out to be surprisingly difficult. Ashara also gives Jorah his apology gift: A black and gray blanket for a horse, with the image of a wolf embroidered into it. Jorah thinks that's very nice! Ashara admits that she also wanted to find him a book on the Nameless God, but couldn't find one. Jorah admits he's in the same boat and needs to find a way to learn more, but considers it low priority. Ashara offers to get him into the royal library for research through Kain, which Jorah appreciates, but he's not sure that will work either.

Jorah and Ashara successfully meet up with Kilwin and start making their way to the Ruby Eye. On the way, Kilwin gives Jorah the thieves' tools. Jorah is a little suspicious of how many presents he's getting today! Kilwin says it's in case they run into another locked door and he's under the impression that Jorah knows how to use them, which he hopes isn't presumptive. Jorah admits that he does have some experience with these, although it's been a very long time. Ashara also has a present for Kilwin. She gives him a palette of gold eyeshadow. She thinks that Briar would like to see him in it and it would bring out his eyes! Kilwin admits he doesn't really consider himself a makeup guy, but is willing to give it a try. Ashara offers to help him apply it now, but Kilwin thinks he wants to wait!

At the Ruby Eye, Voshriin is tinkering away. He observes that Jorah is back, and Jorah explains that he found the other two. Voshriin looks at them for a moment before saying they can go. He's got their appearances down! Ashara observes the jewelry on display and begins looking for more shopping opportunities while Kilwin and Jorah leave for the Holy Terrace. Jorah's not sure what he'll do there, but needs to do something. They make plans to meet back at the palace around 6, which Ashara passes on to Reides, who passes it on to Briar. On the way to the Holy Terrace Kilwin offers to go to the Nameless God's temple with Jorah if he'd like, or keep his distance if Jorah would rather have privacy for this. It's Jorah's call! Jorah admits that he's not really sure which he'd prefer yet. He'll let Kilwin know when he figures it out, although he's sure Kilwin will find a way to help anyway. Jorah reminds himself that he also needs to send a letter to Julia to let her know he's alive. Kilwin offers to use Sending to let her know tomorrow, so she can get the news a bit faster, but Jorah has a physical thing he wants to send too and would rather they reach Atemcester at the same time.

At the Cathedral of Alethus, Kilwin looks around for Kima but isn't surprised when he doesn't find her. In fact, there's noticeably less people wearing vestments around the cathedral. He does find a group of priests chatting and approaches them. They nod in acknowledgment. Kilwin introduces himself and mentions that he had been helping with the situation in Port Valor early on. He asks if they have any news. An older human man with short graying hair and slightly fancier vestments answers. From what he knows, things are proceeding apace, but it's grim work. The people are being preserved in their soulless state, and the priest respects his colleagues for their efforts. Apparently, many of the cathedral's clerics elected to go to Port Valor and help how they could. Kilwin comments that it's a lot for only one or two people to try to manage, so that's good. Kilwin asks if the cathedral also has enough incense that he could purchase some from them. The older priest gestures to a younger half-elf and asks him to get Kilwin set up with some. After making sure it's not too much, Kilwin gets 75 gp worth of incense. He also takes a moment to pray. He apologizes to Alethus for not properly crediting her in the healers' tent earlier but explains that he didn't want to seem like he was attempting to convert anyone in Aquos. He thanks Alethus for her gifts and promises to continue to try to put them to good use.

As they make their way out of the Cathedral of Alethus, Kilwin tells Jorah that he can tell him to "buzz off" at any point if he wants. Jorah assures him that if he wanted Kilwin gone, he would tell him that, permission or no. They find a smaller temple made of darker stone. Its walls are unadorned and surrounded by empty pedestals. While there's plenty of people loitering outside the cathedrals of Alethus, Cysebelle, and Kiyala, they seem to be giving this one a wide berth. Jorah knocks on the door, which opens at his touch. An old human woman in ankle-length black robes with large sleeves peeks out and greets him. Jorah introduces himself and Kilwin and explains that he's looking for guidance. The priestess invites them in, saying all are welcome here. She leads them into the temple proper, where there's a raised platform with a pedestal toward the back. There are no worshippers inside. Jorah and Kilwin pass by the open area as the priestess leads them down a hallway to a small office. She sits at her desk and asks what brought Jorah here today. Jorah starts to explain that due to events, before just pulling up his sleeve to show her the blank amulet and the Mark of the Chosen. She recognizes it immediately. She admits that the Nameless God doesn't offer much guidance themself, although Jorah mentions the dreams, which doesn't seem to surprise her. It's said, though, that mortals can't truly understand the Nameless God's intentions. She asks how long he's had the Mark. He explains it's been a few months, since the party was forced to fight another paladin of the Nameless God and rescued his body from defilement. The priestess thinks this makes sense, since the Nameless God only takes a select few paladins at a time. When one dies, another takes their place. Jorah says he's just trying to do good and admits he's often felt directionless. While he doesn't want to tell the priestess too much of his friends' business, he mentions encountering a mind-reading creature that tried to tempt us with our deepest desires. With a glance at Kilwin, he admits he wasn't quite honest with his friends about what it offered him. It was an old wish that he hadn't thought of in a long time, but hesitates. Kilwin says it's a judgment-free space! Jorah admits it's childish but he wants to be a hero, with his name written in the annals. He blames his parents. The priestess notes that Jorah shares his name with a great hero, and those are big shoes to fill. Jorah goes on to explain that we defeated the creature, but he's decided that it picked the right bait. He still holds that wish and wants to become a hero. The priestess asks him to hand her his wrist. Jorah does so and, as she gently touches it, it begins to glow white. She asks if he wants to be a hero and for him and his friends to be destined for greatness. Jorah agrees. In a thousand years, he wants children to hear tales of both Jorahs, Jorah of eld and Jorah Wolfwood. The priestess tells him to close his eyes, which he does.

The sounds of the room fade away and Jorah finds himself in the inky black plain from his dreams. The priestess is with him, although she looks younger. She looks at Jorah and tells him that if he wishes to be a hero, there's one thing they all have in common: They're heroic. She suggests that a heroic act would be to swear an oath to one's god. Jorah agrees to swear an oath to the Nameless God. She tells him that he must be prepared to accept some tenants. If he breaks, he will be known and reviled as an oathbreaker. If he adheres to him, the Nameless God will see that his powers grow and his dreams will become a reality. The first tenant is unique to followers of the Nameless God: Death is inevitable and honorable. Jorah must respect those who pass, even if they are his enemies. The next is that a hero is known by their deeds, rather than their words. Jorah must place value on actions over words. The next is that challenges are but tests. Jorah must face hardships with courage and encourage his allies to face them with him. As winds howl across the landscape, the priestess shares the final tenant: Jorah must discipline his soul, overcoming the failings that dim the glory of him and his friends and making sure that their souls are prepared for the day they eventually meet their ends. Jorah agrees to adhere to each tenant in turn. The priestess disappears and, in the distance, Jorah sees a figure made of ebbing and flowing shadows. They wear a plain white mask with eyeholes where their head should be. They drift toward Jorah and, as they stand before him, he feels the compulsion to kneel. He bows instead.

Jorah's eyes open, and he's back in the priestess's office. She asks how it went. Jorah is very visibly shaken and admits he wasn't expecting a face-to-face meeting. The priestess says that a perk of following one of the less popular deities is that they generally have more time to meet with their adherents one-on-one. Kilwin is a bit confused because as far as he saw, Jorah closed his eyes and then immediately opened them, shaken. The priestess tells Jorah that if he has more questions, he knows where to look now. He asks if there's books on their teachings that he could read, but the priestess says there wouldn't be. After all, what are books but a collection of words? Asking her, however, would be an action. Jorah tells Kilwin that he doesn't want to keep him and, when Kilwin asks, that he's okay. Kilwin tells him that he hopes Jorah finds the answers he's looking for and leaves the office. Jorah talks with the priestess for a while and, when he leaves the temple, finds Kilwin waiting outside. Kilwin says he didn't really have any other errands to run today! He figured Jorah wanted some privacy, though. Jorah wonders how Kilwin is literally always there when this stuff happens. Kilwin mentions that his experience entering the service of a god was much different, so he's not exactly sure how to support Jorah but wants to. He thinks this is a good thing! Jorah wants to support the rest of the party too. He mentions having seen the Nameless God directly in a vision, and Kilwin calls it amazing. Jorah thinks that's one word for it! The road to being a hero is filled with peril, but Jorah is pretty sure that the peril is already on the road we're on anyway. Jorah proposes an agenda: In order, we're going to beat up Tyrian, then beat up Slumberjack for leaving, then beat up the Burning Knight! Kilwin thinks he likes that plan! Jorah thinks calling it a plan is generous, but Kilwin thinks it's more than we start out with sometimes. Jorah tells him not to go on any more strange religious journeys with the rest of the party. Kilwin says he'll be there if he's needed!

Reides returns to the palace, checked-out copy of The Mind: Unraveled in tow, to find that Ashara arrived before him. She offers him his apology gift. He appreciates it, but says she didn't have to! He receives a bag of saltwater taffy, a new set of quills (one of which is a peacock feather), and a new journal. Reides thanks Ashara profusely, admitting that his old journal was running out of pages. She admits she doesn't know what type of ink he likes, so he tells her he likes all types. Ashara promises she'll get him some then, but he tells her she really doesn't have to. Ashara has one more bag, the biggest of the bunch, which she says is for Briar. She also wonders when she should tell Kain that we're back so he can let us back in. Jorah and Kilwin return to the palace together. Ashara observes that Jorah looks like he could use a pint. Jorah thinks he could use more like five, but that it should wait for tomorrow.

In the forest south of Falas, Briar meditates. As he stands up to leave, he pauses, grabbing his chest and placing a hand on a nearby tree. He addresses Terathun and says he's afraid. He worries that this won't work out or isn't the right place, but he doesn't want to move on. He thinks it's been years that he's been on this journey, although he's admittedly not sure what a year really is at this point. He's finally found a home and a family and a name spoken with fondness and gentleness by people he cares about. He refuses to look away from the truth, though, and knows his mission isn't done yet. Briar says he won't look for excuses to stay, but hopes this will be the last place he needs to search. Briar feels for pulses of power and laughs. He calls himself the final witness and swears he won't look away, no matter how scared he is. He does wish that Erak was here, though, calling him his heart and saying that he misses him so. Briar transforms into a direwolf and lets out a howl before heading back to Falas. Although he doesn't look back to see, moss begins to grow on the tree he touched in the shape of his hand.

Briar makes his way back to the palace and, seeing the rest of the party already assembled, apologizes for making them wait. Everyone says it's fine! He's worth the wait! Ashara presents him with the last of her gifts. Briar is a little embarrassed because he didn't get anything for her, but she says his presence is his present! He thanks Ashara with gusto and opens the bag to reveal a plush kitten with a big tummy, like when Briar was a drunk cat. Briar asks if that's him. He pokes its tummy and holds it up with pride, announcing that that's him!! Ashara is glad he likes it! Briar tentatively goes for a hug, so Ashara pulls him into a bear hug, which he returns. She admits it might not be very practical on the road, but he could use it as a pillow! Briar says he has his ways of carrying things around. He asks if Ashara has ever wondered what happens to his staff when he transforms into an animal. Ashara admits she tries hard not to think about that! Ashara lets Kain know the party is back and he responds that their rooms are ready and he'll be there in a moment. Kain lets us inside, and Ashara goes first, claiming age before beauty. Briar admits he's not really sure how old he is, with his method of travel. Reides asks if Briar and Ashara have birthdays. Ashara does, but since the Vrinian Empire used a different calendar, it doesn't really apply anymore. She prefers to be ageless anyway. Reides points out that she's missing Ashara Day this way, which Ashara agrees to consider. Briar also doesn't know where his birthday would be on the Alethustrian calendar, since he's used to measuring time by moon cycles. Reides mentions that he was hatched, so he understands having some weirdness around declaring himself "born."

The party is led to a corner of the palace, where we're put up in the nicest rooms most of us have seen on the surface. The tables have very nice tablecloths with gold trim and the beds look very comfortable. Ashara asks Reides to steal his tablecloth for her, confusing him. He asks if Kain doesn't have his own tablecloth. Ashara figures she'll just steal hers at the end of the party's stay, though, so there's less time to question what happened to it. She tells the rest of the party to have fun in their rooms as she leaves. Kilwin is a moment slow on the uptake! Jorah rips a page out of his journal to write a letter. Reides ties the shell he took from the royal garden to Pepega's ribbon and tells her about everything she missed underwater.

Session 81

 * Google Document (2-3-23)

Reides studies his library book for a bit longer before leaving his room to knock on the door next to it. Jorah pauses the letter he's writing to answer. Reides explains that he wants to send a message to Viglis but isn't sure it would get through the palace's magic wards if he did it from inside. He's not really comfortable wandering around by himself either. Jorah grabs his sword belt and heads out with Reides. Reides let Jorah know that his research indicates that Dhudus should be okay, since the aboleth is dead. Jorah hopes that aboleths are killable instead of a Tyrian situation. Outside, Reides uses Sending to tell Viglis in Primordial about his research and that Dhudus should be free. Viglis responds that he'll tell Dhudus and see him free. He also lets Reides know that the sorcerers have started calling Kilwin "the Deeplight" in thanks. Reides tells Jorah about it, mentioning that he'll need to tell Kilwin.

On their way back to their rooms, Jorah asks Reides to proofread a letter for him. Reides remembers he has his own letter to write, but will proofread Jorah's first. Jorah's handwriting is a messy scrawl. The letter itself tells Julia that Jorah and his friends are safe (even if one guy got eaten, he's okay), although he doesn't share many of the details, explaining that he'll need his wizard friend's permission first. Jorah tells her that the party is going to be in Falas for a while to destress and warns to her to be on the lookout for any weird shit in Atemcester, and to use Gin and the carriage to get herself and the brats out if needed. Reides gently corrects a few mistakes, but says it's a good letter! Jorah was concerned that he still shared too much about Aquos, but Reides says there's no problem. Reides admits to being uncertain about what his role as ambassador entails. Jorah doesn't know anything about diplomacy and suggests asking Ashara. Reides remembers that Ashara grew up on a farm though, so he's pretty sure she doesn't know either. He admits that the secrecy about Aquos makes things a lot harder to figure out. Eurystheos at least already knows it exists though. Jorah suggests that maybe Aquos won't be as secretive in the future. Reides hopes for that, but thinks the world will have to be a lot calmer for that to potentially happen. Jorah lets Reides go, saying he won't interrupt any love messages Reides has for Aske. Reides swears he doesn't have any at the moment and he's out of slots for Sending anyway. Jorah suggests that we could visit Davenport at some point and see Aske there. Reides would love that!

On his way back to his own room, Reides stops by Kilwin's. He informs him that the healers in Aquos have started calling him the Deeplight. Kilwin is taken aback and thinks that sounds like a huge honor. It is! Reides thanks him again for helping everyone and Dharsus especially. Kilwin says it was the right thing to do, but it feels good to help! He admits that the appreciation is also nice, though. Reides thanks him again and goes to his room while Kilwin is simply a bit overwhelmed.

Ashara visits Kain in his room in the dorms. She tells him to sit down because she has a present for him. Once he sits, she gives him a small box. He thanks her before opening it, revealing a thin thumb-sized gold ring with a mauve gem, along with a thin gold chain that he could use to wear the ring around his neck. As Kain says it's wonderful, Ashara blurts out that it isn't a marriage proposal. She quickly agrees that it's wonderful though! She explains that the gem is their eye colors mixed together. Even though they'll need to be far apart again soon, they can be together there. Apparently, it was very hard to describe the exact shade of Kain's eyes to the jeweler, so it might just be Close Enough. Ashara urges him to put it on. She also notes that a lot of the high-level wizards she's seen have lots of cool jewelry and she wants to spoil her man. Kain begins casting a spell, which Ashara thinks seems like Minor Illusion, around the ring. The gem begins to emit an image of Kain and Ashara, holding each other close. Ashara starts tearing up, although Kain thinks he should be the one moved to tears by the gesture! She says he's worth every gold coin. They hug. Ashara doesn't want to ruin the moment but tells Kain that she probably will end up working with Paisodos. She also promises to try to not terrify him with Sending, although she admits that things will probably only get harder. She wants Kain to come with her whenever she goes to the villa with the warforged. Kain promises that if it's important to her, he'll make sure he's there. Ashara wants his protection, although Kain admits that blasting isn't his forte. Ashara says everything is his forte, though, saying he's the best mage ever before correcting herself and saying he's tied for that honor with Reides. Kain says that the Circle of Eight can be difficult to trust and that he trusts Ashara far more. Ashara says she can be slippery too! Kain's not sure that's a good thing! Ashara also thinks Kilwin wants to go with her on this quest to protect her from Paisodos. She then wonders if this whole thing is actually Paisodos asking her on a date. Kain doesn't think it is, but he gets a little nervous anyway! Ashara mentions that, with her line of work, she'll probably die before Kain anyway. This is supposed to make Kain feel better, which baffles him a bit. Ashara brings up lifespan extension again, but Kain says it's a conversation for another day. Ashara says she's open to that conversation whenever.

Ashara goes to visit Reides. She reminds Reides of their discussion of Reides using the Hat of Disguise to let Ashara see her mother one last time. She also thinks she's ready to cut her hair. She's ready to let go of the past a little bit! Reides is willing, although he's not attuned to the Hat of Disguise anymore. Ashara says it can wait until tomorrow, although Reides figures he has enough time in the night to swap items twice. During this process, Kilwin stops by to give Reides the spell scroll from the Robe of Useful Items. He keeps forgetting to give it to him! As it turns out, though, no one in the room can read the scroll. Reides thinks the runes look vaguely druidic, so it's likely some kind of primal magic. Kilwin decides to see if it's something Jorah can use, apologizes for the fakeout gift, and goes on his way.

When the first round of unattuning and attuning is done, Ashara undoes her braids. She'd like her mom to cut it, so she uses Disguise Self to show Reides what Rhaella looked like. She looked similar to Ashara but had longer black hair and a darker purple skin color. She had one light lilac eye and a darker purple one, as well as a small gap tooth. Reides also takes on Rhaella's appearance and hugs Ashara. As they pull apart, Reides reminds her that she'll have to undo her disguise if she wants him to see her hair to cut it. Ashara sits down as herself and mentions that she probably has a lot of dead ends by now and asks for a trim. As Reides cuts her hair, Ashara speaks in Vrinian Elvish, telling Rhaella that she's missed her and she's pretty sure Charius died before her. She pauses to tell Reides he's doing a good job, because Rhaella was a quiet person. She switches back to Elvish to tell "Rhaella" about Kain. Ashara notes that his lifespan is really short, but she plans to capture his soul and put him in some earrings to keep him around. Ashara goes back to Common to ask Reides if she deserves some new earrings. Reides, totally unaware of the context, says sure. When Reides is done, Ashara thinks he did a great job! She asks if he's cut hair before, but he just does his own. Ashara's not sure if she wants braids again, although Reides points out he used to braid Lotlyn's hair all the time. Ashara requests two braids, not as ornate as she wore it before. When Reides is done, Ashara says she'll feel more comfortable if she has to dye her hair to avoid dwarf jail again. Reides thanks Ashara for her help in Aquos. She tells him that the party is her family now and that the Old World is old and gone. She acknowledges that she's carried forward a lot of ideas from it, like cowardice being a virtue, but now she has people and things she needs to stand by. She promises to not run away anymore. She also tells Reides that he should get some earrings too. Reides points out that he already has earrings! Ashara says hers are special. Reides says his are already pretty special to him! He relates to not running anymore. Ashara promises that if Reides's diplomacy efforts start to go wrong, she'll cut in to accuse the Circle of Eight of atrocities. She also offers to have Kain help somehow. Reides figures he'll just take it as it comes. Ashara says that they burned down Raven Rock, so we'll burn down the Circle. Reides says hm!

During this, Kilwin stops by Jorah's room, waking him up. He offers Jorah the spell scroll, although Jorah thinks he probably doesn't have much use for it. Jorah examines it and finds he can read it. He immediately asked if someone put Kilwin up to this. Kilwin promises no one did and asks what the scroll says. Apparently, it's a Hunter's Mark scroll. Kilwin apologizes and swears he didn't know. Jorah tells Kilwin to go to bed already before tossing the scroll on top of his letter.

The next morning, we all wake up. Briar has preparations to make for his trip, but the rest of us congregate in the halls. Ashara looks very tired, provoking concern from Kilwin. She says she's fine, just stayed up really late reading. When Jorah asks, she confirms it was with Kain. Reides notes that modesty does not become her. We figure we should eat breakfast, so Ashara goes back to Kain's room to ask where breakfast is. Kain is already up and dressed, although his hair is a mess. She invites him to breakfast with us also. She's very excited for hot food and also asks if they serve alcohol. Kain says only for very large festivals! Ashara wants to come back for a festival sometime! Kain takes us to a large dining hall. The room is rectangular and filled with long wooden tables. At one end, there's a smaller table on a raised platform, presumably for the royal contingent. Kain tells us to sit wherever and leaves to try to get us some food. We pick a normal table near a window on the left side of the room. We start discussing what we need to do today, although we might be bound to the palace until our audience with the emperor. We want to pick up Briar's present and check in with Urli. Ashara also needs to pick up her new dress and Jorah has a letter to post. Kain returns with a group of people who carry platters of food and drink, including water, juice, porridge, and bread. Ashara goes to town on that bread. Reides has never seen porridge before, so Kilwin explains what it is. Reides is a bit cautious about it potentially having milk in it, but he goes for it anyway. He doesn't think it's bad, but it's a bit too hot for him. The party members who have had porridge before recognize that this is pretty high-end porridge! Ashara tells Jorah to eat more, because he's too skinny! Jorah pauses, says okay, and then goes back to how he was eating before. It reminds Kain of a bad fairy tale he read once. Jorah thinks he's read that one too, but thinks she's supposed to be fattening up Kain, not him. Ashara accuses Jorah of racism against drow, since they're stereotyped as cannibals. Jorah points out that Kain's the one who brought it up! Kain lets us know that the emperor should be able to see us fairly early in the day, so we should eat up now. He's not sure how long our conversation will take and it's best to not be hungry. Ashara asks if Kain will be there, saying she made some promises that she might not be able to keep if he's not. Kain asks what kind of promise she's made, and she just says she promised he'd smooth out the diplomatic process. Reides asks if Eurystheos will be the only one present (beside Kain) and he confirms she will be. The meeting is meant to be about the Crest. Jorah looks around, and fortunately no one seems to be sitting close enough to us to be listening in. Ashara says it will be an easy first time. Jorah wonders if Ashara thinks about things before saying them, not intending it as an insult. Kilwin mentions that this might be someone else's thing to bring up. Jorah says he still can't believe we made him talk to the Circle of Eight and is still shaking off that experience.

About half an hour after the food arrives, the great oak doors of the dining hall swing open. Someone we don't know enters and comes toward us. He's an older human man with long gray hair, parted in the middle, and a long white beard. He wears a tabard in the traditional red of Falassian nobility. Kain recognizes him as the chancellor and bows in deference. He suggests that we should at least nod. Kilwin joins Kain in bowing, but the rest of the party just nods. The chancellors looks at us imperiously before telling us that the emperor is ready to see us. He lets us finish breakfast first though. Ashara steals a bunch of bread. Reides makes one last attempt to feed Pepega some bread. When she shies away, he accepts it. The chancellor leads us through the palace to the throne room. He opens the doors and, before we enter, informs us that no one outside our group should be privy to this conversation. He motions us to enter before leaving.

The throne room is familiar, with its long red carpet, ornate golden throne on a dais, and the giant dragon skull mounted behind the throne. Eurystheos's many dogs are also there, and some of them look to us when we enter. Ashara wants to feed some bread to the dogs, but Jorah tells her it's not good for them. The door shuts behind us. Eurystheos is on the throne, but instead of her usual slouch, she's hunched forward, head in hands and lost in thought. Her hair is also down this time. She looks up and stands when she sees us, taking a stretch. She's wearing her royal regalia and her scepter is lying against the throne. Jorah suddenly looks very confused. Ashara checks in telepathically and, even though Jorah says they'll talk later, she also telepathically tells Reides and Kilwin that something is up, causing some confusion. Eurystheos notices, but Jorah manages to convince her everything is fine. She explains that she's been apprised of the situation by Kain, so she knows we've collected several Crests. Jorah says it's been a rough road, mentioning problems in the Exeter and Raven Rock. He tells her that we're being actively worked against by a group he mentally refers to as "the cult." Kilwin mentions that Tyrian is able to track either one or most of us and that the Knight's followers are using that now. Eurystheos notes that this tracking should fail here because of the palace's wards, so we might be safe for now. Jorah tells us that we retrieved Crests from the Exeter and Atemcester. Reides does tell Eurystheos about Aquos, mentioning that it's his home, and tells her we got the Crest there too. He points to the Wreath of Persana, which she says suits him. Reides also tells her that the enemy alliance is apparently powerful enough to forge alliance with a kraken and aboleth, two legendary creatures. Eurystheos also gives us an update on the situation in Falas. They haven't had many concrete issues like Aquos has, but she and Kain have managed to narrow down the mole's identity significantly. She asks Kain to explain. He says that the mole must have been close to Karseidon ten years ago in order to know about the dispersal of the Crests. They're likely still prominent in imperial circles so they can keep tabs on the situation in Falas. Kain looks to Eurystheos, who says they have a plan to trick the mole out of hiding. The 10-year anniversary of Karseidon's death is approaching, and there will be a remembrance ceremony. They've ensured that everyone who matches the description of the mole will be at the ceremony and the accompanying ball. Eurystheos asks us to attend, since our presence might lead the mole to make a mistake that they otherwise wouldn't. Jorah is terrified. Still, he says that we're working together and he trusts the emperor's judgment, so if she thinks it's the best plan, he'll go along with it. We realize we'll need excuses for random adventurers to come to the ball. Ashara points out that she's Kain's girlfriend, but the rest of the party were the ones concerned. Everyone else needs a cover story and some finer attire. Jorah notes that his nicer clothes have been worn by the road at this point, so he'll need more. Kilwin asks if anyone from the Exeter will be in attendance. Jorah points out that they're not criminals there anymore, but Kilwin was more concerned about the Plate of the Ancestors being recognized. Eurystheos says that armor isn't really appropriate attire for this kind of event, since it might be taken as a provocation. Kilwin is stunned, especially since it's fancy-looking armor. Reides also notes that the surface is way different from back home. Eurystheos notes that combat might break out at this event, but it's still her father's remembrance ceremony, so it's a last resort. Ashara asks if the mole is going to be killed, but Eurystheos and Kain haven't decided. We don't really have enough information about them, so we hope it'll become a clearer decision later.

Eurystheos says the event will be in roughly a month, on Chillbreath 12. She asks if there's anything we wish to do in the meantime. Jorah mentions the ruins he learned about from "one of his contacts" (ie, Julia) and says he's not really comfortable with how little we really know about the Crests. We're not really sure how they work, or if bringing them together is enough to seal a demon, or if we need all of them. He's not sure how long it would take to investigate them, especially since they're so far away. Ashara brings up someone from the Circle possibly wanting a warforged army. When Eurystheos gets stressed though, she tells her not to worry about it. Jorah also asks if Eurystheos and Kain if they know why Karseidon decided to disperse the Crests. Eurystheos speculates that they had been discovered by the mole and he didn't want them to get them all at once. It worked for a good decade! She admits it was also very helpful for diplomatic relations. Reides says that Aquos really appreciated the Wreath of Persana, although the kraken attack undid a lot of that. He suggests that the emperor there might come around though. Eurystheos says they'll burn that bridge when they get to it. Reides admits to having been appointed as an ambassador for Aquos and indicates willingness to work with Eurystheos when all of this is over. Eurystheos also suggests it's a good cover story for the ball, if Reides is comfortable with it. Reides would prefer to keep Aquos out of public knowledge for now, but wouldn't mind being announced as an ambassador for his people. Jorah suggests "services rendered in defense of Port Valor" as another possibility that could work for any of us. Kilwin also mentions that if they need another priest anywhere, he could always serve in that capacity. The event is a month out, though, so we have plenty of time to plan. Reides is intimidated by how many surfacers he'll have to meet, but Jorah assures him he'll do fine. Eurystheos thanks us for help in Port Valor and beyond, and she'd like to give us a more tangible reward too. It's a struggle for him, but Jorah says we've just been trying to help! Ashara says she'll take his gift. Eurystheos explains that some resources have been freed up since we were last here and asks Kain to get something. Kain says he'll be right back!

While we're alone with the emperor, Jorah mentions the rumors we heard of assassinations in Seaton. He was wondering if Eurystheos knew anything or thought it might be related. She's not sure, but she's aware that there's an assassins' guild called the Pale Cloaks in Seaton's underworld. They're supposedly very skilled and she believes one of them may have led Karseidon's assassination. Reides asks if Eurystheos is doing okay. Eurystheos admits that it's a heavy weight to bear, but bear it she must. In comforting her, Ashara calls her "Your Holiness," although the correct address turns out to be "Your Highness." Reides admits to Eurystheos that he knows a little bit of the kinds of burdens she bears, since he's a prince in addition to being ambassador. He offers to aid her with her burdens in whatever capacity he can. Eurystheos gives a short bow, which Reides returns. He tells her it's sensitive information, which she respects. She suggests that relations between Falas and Aquos could be improved. Reides admits his father is a tough nut to crack, but that he would like that very much. Ashara whispers to Kilwin to ask what he thinks the emperor would say if she told her her father was a criminal. Kilwin whispers back that she would probably get a raised eyebrow or a pretty strange look!

Kain returns, pulling carts behind him with some difficulty. On the carts, there's gleaming piles of gold that totals about 4000 gp. Eurystheos suggests going to him so he doesn't have to exert himself anymore. She notes that things will probably get even more dangerous, so we deserve substantial compensation. She notes that, if we count Falas's Crest, we have four of them. She wonders how many we think there are in total. Kilwin notes that there were eight places listed on Thorak's note, but only six depicted in the ruins, according to Jorah's contact. He also notes that if there's six Crests, that means all of them are accounted for when we add Port Valor and Malino're. It's possible that not all of the Crests were depicted in the mural or that Karseidon sent out a few red herrings. It's also a bit strange that the first six places that were checked to our knowledge would be the correct ones. Eurystheos asks if we still have Thorak's list, and Reides shows it to her. She wonders if the list could be a red herring, although Reides is pretty sure it was personal to Thorak and anything wrong on it was probably misinformation the Burning Knight had too. Eurystheos defers to our judgment and hands the note back. We discuss our plans for the next month. Reides thinks it would be nice to visit Port Valor, although he's not sure we have time. Ashara would like to investigate the warforged, although she has similar concerns. Reides mentions that these kinds of royal functions typically suck. Eurystheos thinks it's nice to hear someone be candid about it. She tells us to apprise Kain of any cover stories or other details we come up with. Jorah suggests taking an airship to the south of the Spine of the World and teleporting back to Falas so we still have time to prepare for the ball. Ashara thinks we should destroy the dwarven ruin, although the rest of us don't think we have any reason for that yet. It'll depend on what's there when we get there, but Jorah's very much not into desecrating a temple dedicated to a group of ancient heroes. Jorah is also reluctant to negotiate with any more captains, since he's pretty sure he got us screwed last time. Reides and Kilwin disagree. Reides thinks the Kraken liked Jorah a lot! Kilwin also thinks they seemed to get along pretty well. Reides also thinks it would be nice if we could get a house. Reides hasn't had a fixed address in two years, and Jorah hasn't had one in nine. Eurystheos thinks we could find a place to rent in Falas and admits it would be nice to have an address where we could be reliably contacted. She asks Kain to tell us about the potential suspects. He's still compiling documents, but will hand them out when they're ready. The chancellor from before is apparently one of them. His name is Fornathrius, and there are four other suspects on the list. Reides asks if they're all mean old people. While they're all on the older side to have been close to Karseidon, Eurystheos and Kain say that Fornathrius isn't really mean, just stuffy. Information on the suspects' personalities will be in the documents we'll get. Kilwin nervously asks if we're allowed to bring plus ones. Eurystheos says that dignitaries can bring a guest, so it would depend on the cover story. Jorah asks if he really thinks that's a good idea. Kilwin doesn't, but he had it anyway! Jorah explains that Kilwin wants to bring his significant other. Kilwin points out that he and Grinlief aren't formally together, as if that makes it better or less weird. Eurystheos warns him to be careful. Although combat may be a last resort, it could still break out. Eurystheos says that if anything else comes up, let Kain know. She might be harder to get a hold of. With a glance at Reides, she admits she's in a lonely line of work.

The party leaves the throne room and heads back to one of their bedchambers. Jorah explains that he has an update on something, but he can't quite put it together. Since becoming a paladin, he's been having occasional dreams from the Nameless God. The most recent one was in Aquos, where he saw the emperor's regalia and scepter. He either couldn't see or can't remember who was wearing them. The big one before that was in Hommlin, where the dream confirmed that his family was dead. The rest of the party urges Jorah to bring this to the emperor, but he's reluctant to worry her without a concrete reason. It could be a warning, but it could also be a vision of Karseidon or other message. Ashara suggests that, if the enemy wants to destabilize things, assassinating the emperor at the remembrance ceremony for the assassination of the previous emperor would be a good try. Kilwin offers to commune with Alethus to try to confirm what the Nameless God showed Jorah. Jorah doesn't remember any of his other dreams at this point, but is pretty sure everyone in them was already dead. We spend some time trying to brainstorm appropriate questions for communing. Kilwin lights some incense. As the smoky scent fills the room, Kilwin sits in meditation and prayer. When the spell has been cast, a serene sense of warmth emanates from Kilwin's body, hugging everyone in the room. Kilwin asks if Tyrian is near. He is not. He asks if there's plans to assassinate Eurystheos XIV. There are. He asks if the Nameless God can foresee deaths. Alethus (or her liaison) is unsure. Kilwin shares the good and bad news. Jorah thinks this is worthy of discussion, but not worth bothering the emperor about today. She could be in a meeting about draconic incursions. The rest of the party disagrees. She could be in a meeting about grain prices! Reides points out that princes and emperors are still mortal, even when they're really busy. Ashara contacts Kain to ask for another meeting with Eurystheos, eventually citing divine revelations at Kilwin's suggestion. Kain notes that she sounds serious, so he'll do his best. Reides asks how much Jorah is comfortable talking. Jorah says he's not really comfortable mentioning the Nameless God or talking about divine revelations or any of this. This is why Reides asked! Kilwin offers to take the "blame" for it, if Jorah would prefer that.

Ashara receives a message from Kain, telling her that the meeting is over and Eurystheos can see them now. We make our way back to the throne room, where a guard lets us in. Eurystheos, still in her regalia, walks toward us. Jorah takes the lead, explaining that two members of the party are divinely touched. While Kilwin is the more obvious one, Jorah explains that he's a bit less obviously a paladin of the Nameless God. He recently had a dream that may or may not have been prophetic and tells her its contents. He also says that Kilwin was able to confirm an assassination plot by communing with his god. This isn't news to Eurystheos, since there's people in the Duchy of Villane who wish for her death. She also thinks there might be a plot coming out of Seaton, involving the Pale Cloaks. She asks about the stature of the person in Jorah's dream and if it matches hers. Jorah's honestly unsure. He's had quite the time recently. This dream was also different from his other divine dreams, in that the person in it wasn't obviously dying. It could have been any number of emperors of Falas, maybe even Lyvernia. Eurystheos hopes it wasn't Lyvernia, since all we have about her are legends. Jorah also asks the identity of Falas's Abyssal Crest. Eurystheos says it absolutely can't leave this room, but it's the Blade of Lyvernia. We all take that in. Eurystheos isn't sure why Lyvernia would have wielded an Abyssal Crest, since the heroes of legend only contended with dragons, not demon lords. We realize that we don't even know the timeline on when the Abyssal Crests were created or if there's a process for creating more. Eurystheos does appreciate our warning, even if it wasn't actually very helpful. She admits it's been a whirlwind day and isn't sure why the gods would see fit to show Jorah her regalia. She asks if we have a name for ourselves. Kilwin mentions that we briefly went by "the Champions" in the Exeter, which turns into a recounting of our adventure there without a further answer. Kilwin admits to being a little amazed by Dunan. Eurystheos tells us that we can tell Kain if anything else like this comes up, since he's a lot easier to contact than she is. Reides says we'll get back to her on the name thing.

We leave the palace and decide our next steps. Reides will have to return his library book before we leave, but he still has time. Kilwin has a bit of a freakout about having enough time to travel to the ruin and prepare for the ball, but also doesn't want to wait in Falas for a full month. He's reassured somewhat when he hears airship travel is much faster than traveling across land. We decide to go together to book an airship flight first, then visit the Outer Wall to see Urli. Then we'll split off, since Jorah has a number of independent errands. We can see the airship landing from the Royal Terrace, although the view is from above. Jorah's really not used to that! We head over and find an office where people are exiting with scraps of paper. Reides says it's free paper! Inside, there's a dwarf leafing through some kind of log. He looks up and asks where he can send us. We ask if service to Bastion is a possibility. The dwarf notes that Bastion is a dangerous destination, so we'd have to charter a ship. He asks if that's okay with us. Jorah notes that we don't have much choice in the matter. The dwarf asks if we'd like to arrive in Bastion or if we have a custom location in mind. Jorah says the southernmost mountain in the Spine of the World. The dwarf asks if he means the human one or the dwarven one. We all realize we have no idea what that actually means. The dwarf explains that the Spine of the World used to be one continuous range, although the humans built a road through it near the south. This separated the southernmost mountain from its kin, but the dwarves still consider it part of the Spine. Since none of us are sure which one Julia would have meant, Jorah suggests using Sending to ask her even though she would not like it. Kilwin volunteers, asking the question and adding that Jorah is well too. Julia says it's obviously the dwarven one and tells Kilwin to never do this again. He reflexively apologizes aloud. The dwarf is a little confused, but Kilwin says it's fine and we're going to the dwarven one! Jorah asks the name of the vessel, but it won't be assigned until we choose a departure date. We decide to give ourselves three days to prepare. The dwarf tells us that the Viridian Comet will be the ship to take us south. He confirms that it will take a week and some change to reach our destination. He has some first-timer advice and asks if any of us get seasick. Reides mentions getting landsick! The dwarf advises sitting down before launch and holding onto something. Reides asks the dwarf's name. It's Karrl! We pay 175 gp each and take our tickets.

Next, we head to the Outer Wall. There's a pleasant commotion inside and, as we enter, we see a familiar red-headed dwarf. He looks up and a smile grows across his face before he takes a deep breath and shouts "Welcome to my hole in the wall!" We're really happy to see him, and he's very happy to see us! Kilwin thanks him for his help with the Port Valor situation. Urli just says we're good people and he helps good people. He admits he was nearly executed in the process though, since a pantsless dwarf sprinting toward the throne is a very unusual sight. Kilwin apologizes for the timing, but it is what it is! Urli asks what we're doing back at his hole in the wall. We tell him we're between jobs, resting before we take an airship out in a few days. Urli notes that we must have come into some money. We admit that we did. He asks if we have any exploits we'd like to share with him. Everyone goes dead silent for a bit, but our adventure into the Feywild around Hommlin is deemed okay to share. There were weird scary dogs! Kilwin admits that he did not care for the Feywild, and Urli notes that the home plane is where the heart is. Reides asks how Urli is doing, and he can't complain! Apparently, tourism has increased a lot since the storm in the Eadrenan cleared up recently. More people are coming over from Atemcester, since they can. Reides mentions knowing about the storm and says his boyfriend got caught up in it, but he's safe now. Urli's glad to hear it and notes that Reides must have been really worried! Jorah thinks Aske might have been more worried about Reides, and Reides simply smiles. Urli notes that we've grown quite a bit since he last saw us before turning to Ashara and noting that she's a new face. Ashara introduces herself and asks how to spell Urli. He tells her a bit about the name's history too, saying that the early (Urli?) bird gets the name! Ashara thinks this is very funny, and Reides asks if Urli does any standup. Urli explains that he does stand up every night, since there's no chair behind the bar. He admits he enjoys jokes, as we could probably tell by his recurring "hole in the wall" bit. Ashara says it's a very nice hole! Reides tells Urli about his earlier experience with porridge. When he complains it was too hot, Urli suggests cold porridge as an alternative. Reides asks if Urli can make pheasant for us again, although Urli doesn't consistently offer it actually. Kilwin tells Urli that we actually went after the dragon he suggested we look into. He mentions that it was horrifying and he almost died, but we did do it! Urli knew we could! Kilwin thinks it's still one of the scarier things we've faced, although Ashara thinks the party's old friend who turned evil is a strong contender. Urli quickly surmises she means Slumberjack and is saddened to hear it. We tell him it's a complicated situation though! Urli notes that we're the spitting image of some heroes of eld now. Jorah says he means Kilwin, although Kilwin says he means Jorah. Jorah tells Urli that Kilwin has a title now! Urli is very curious. Kilwin is reluctant to share where it was or what he did and also says it's all very new, but that the title is the Deeplight. Urli says it's a nice one! For the reunion, he offers us a bottle of firewhiskey, on the house. Jorah glady takes some, saying that he's not dealing with Galnur sober, although he's a bit skeptical when Kilwin takes some too. Kilwin points out that he's had firewhiskey before! Everyone takes a round, although only Jorah starts to feel tipsy. He mentions that he was really just stopping in and he has someone to visit in the outskirts. He doesn't want to get too drunk before walking across the city. He asks if Urli has any magma wine, though. He might come back and buy another bottle if he does. Urli only gets shipments of magma wine occasionally, so he'll have to check his stock. Jorah will come back to see though! Ashara and Kilwin have another round, and Kilwin starts to feel tipsy too. He and Jorah manage to somehow communicate that Jorah will pick up Briar's locket a little later. On his way out, Jorah comments that it's a really nice hole in the wall. Urli says there's no greater joy than seeing first-rate adventurers coming into their own. Eventually, the party leaves the Outer Wall behind. Ashara gives Urli a gold piece for being a cool and nice dude. Reides may be back for some pheasant sometime, and Urli says that if he can't get the pheasant, he'll make sure he gets Reides something better.

Session 82

 * Google Document (2-17-23)

The party splits up for a bit to run some quick errands. Reides buys a healer's kit. He also shops for magical items, but since the storm in the Eadrenan only lifted recently, there hasn't been trade from Atemcester. However, there's a shipment expected in two weeks, so Reides plans to check back. He and Kilwin also get clothes for the ball. Kilwin specifically asks for pockets inside his coat large enough to fit his spell component diamonds but also tries very hard to not say what he wants them for. Reides returns his library book and Kilwin picks up a hefty tome about etiquette at formal functions. Jorah also picks up his item from the Ruby Eye.

The party reconvenes at the Outer Wall, and Ashara casts Sending to Briar to tell him where to find us. She catches Briar as he's just waking up. He heads over to the Outer Wall. It's his first time here! He sees the great carvings of myths and, far below them, a door and windows with warm light flooding out of them. Briar remembers Erak telling him about this place and touches the wall. It's bigger than he expected! The hustle and bustle inside reverberates from inside the wall and is easy to hear since the door is open. As Briar enters, he hears the shout of "Welcome to my hole in the wall!" He loves to hear it. The regulars groan as Reides cheers Urli on. Briar asks how many times we heard that while we were waiting. Reides says not enough! Briar looks around and sees two staircases on each side leading up to a second floor. There's two large seating areas too, with one here and the other on the upper floor. From outside, Briar could see windows on both floors, as well as vents for smoke from the fireplaces. It seems fairly popular, since the Outer Wall is actually a fairly famous adventuring tavern, considering its proximity to the actual wall. As he joins his friends, Briar explains to Urli that these rascals just won't leave him alone. They all have that sad puppy dog look! He pats Kilwin and Jorah. He says Jorah is especially guilty of this. Urli thinks Jorah is more of a grumpy cat than a sad puppy. Jorah says Thanks. Briar offers to buy a round of ale for everyone. Urli says it'll be 4 silver, but Briar pays 10 gold instead and says everyone in the tavern can have a good time. He adds an additional 10 gold to that. Urli alerts the crowd and people start cheering. Some even start singing a song for Briar. Briar is happy and mentions to Urli that he has a very boisterous friend. Some customers motion Urli over, so he needs to break away from Briar for a bit. Briar tries to eavesdrop on the conversation, but only makes out Urli saying "my hole." This is enough to satisfy!

The party sits with their ale. Briar explains that he and Qbby were sleeping in. Jorah says that now that we're all together and drinking, he has a present for Briar. Briar starts to refuse, but stops himself. Jorah hands him a small bundle of cloth. Briar unwraps it and discovers a silver locket inside. He calls it beautiful and asks if it's really for him. Then, he notices the relief of a kraken etched into the front cover. He groans and admits that he's not sure if that's a good memory or not. Briar opens the locket and images of the rest of the party etched inside. Jorah explains that he knows that Briar gets around and that he's not sure how long he'll be gone. He wanted Briar to have something to remember us by! He also explains that this time, we're the ones in the kraken. Kilwin gets it now! Briar thanks the party, although we all tell him it was really Jorah's idea. There's a round of hugs. Kilwin goes in for a bear hug, and Briar partially transforms into a bear to reciprocate. Jorah tells him to Stop That! Briar does stop that, although his chest is pretty hairy mid-transformation. He jokes to Urli about how that ale puts hair on your chest, but Urli tells him to put it away. Briar does so, fully returning to his elven form. Briar puts on the locket and poses. He tells us that his flight is at 4 PM, so he still has a bit of time before then. While it's our last meeting for now, he promises we'll see him again. He's hoping this will be the last plane he has to visit, but even if it's not, he'll be coming back to this one when he's done. Reides says he'll hold him to that! Kilwin tells Briar to keep in touch before remembering that he can't cast Sending. Ashara promises to check in occasionally though! If he doesn't respond, she'll just try again another time! Briar has a good feeling about his upcoming trip. He suggests that the next time we see him, maybe he and Erak will both be there! He toasts to long journeys and beautiful reunions. He also makes us promise not to fight any more aboleths or krakens, especially up here. Jorah promises that if we do, we'll be sure to get him over for it. They'll probably be hungry! We tell Briar that we'll be flying out soon too. He wishes for the wind to be at our backs. Reides hopes Briar's journey is fruitful, and Ashara hopes that he finds what he's looking for and it's everything he wants. Briar remarks that it's been a long journey and he doesn't mind it ending. He gazes off into the distance for a moment.

Reides also has something for Briar! He says that even though this isn't really a goodbye, he's still bad at goodbyes! He rummages around in his bag and presents Briar with a rolled up piece of paper. Briar would say he didn't have to, but admits that would be really hypocritical of him. Reides says it's just a few words! The two clasp hands, and Briar puts the paper in his bag for now.

We discuss the issue of the party's name for a bit, since the emperor asked. Briar admits he's terrible at coming up with names and it's something Erak always makes fun of him for. Urli chimes in, saying it's hard to come up with a name everyone is satisfied with, but when you have one that will echo in the annals of history and make people feel hope, you know you've got it. Not that he has any suggestions! He does offer to rate our name ideas, though. Reides suggests something with "valor," since we all met in Port Valor and all have it in common. Briar points out that we always bring change and shake things up wherever we go! Based on that, Urli suggests the Fatebreakers as a possibility. The party takes it into consideration. Jorah was considering something relating to the Crests, but immediately realized that's not a great idea. We advertise that enough, he points, looking pointedly at Kilwin. Kilwin swears he would turn off the glowing thing if he could. The discussion is ultimately inconclusive, and we resolve to think about it more on the airship flight.

Jorah leaves the group for a bit to go visit Galnur. He's trying not to be too drunk for it! He goes to Galnur's shack and, as soon as he finishes knocking, he immediately gets out of range of the door. Galnur yells at whoever is bothering him, but quickly recognizes Jorah by his voice and calms down. He asks if the blade has served Jorah well. Jorah admits he's been putting Quickbrand to good use! He was hoping that Galnur could check if it needs maintenance and also check out an unusual material Jorah found. Galnur's willing! He starts with Quickbrand, taking it and using it to feel his way to a table. He handles Quickbrand with a lot of care though, feeling over it. He says it's held up well. Jorah is impressed since it's dealt with a dragon, a krakens, demons, and some kind of fey hag since Galnur last worked on it. He's here for other reasons, but he really wanted to thank Galnur for his work. Galnur notes that dwarven blades are made sturdy. His name is still there too! Jorah mentions having been to the Exeter, and Galnur interrupts, saying he hates those bastards. Jorah says he met Fron, and Galnur isn't too fond of him either! Jorah explains that he commissioned some work on a crossbow from Fron. Galnur asks if it broke immediately and he needs it fixed. Jorah doesn't but explains that he had to assemble it himself (Galnur isn't surprised, since Fron apparently loves pawning work off on others) and he'd like someone more trained to check his work. Jorah comments that's not used to carrying this many weapons around the city. Galnur says he doesn't need to carry them everywhere! Jorah points out that he does because he's literally showing them to Galnur! Galnur examines the crossbow and actually seems somewhat impressed. He comments that it's an interesting mechanism and that Fron might actually have some promise, at least until he touches a part of the mechanism that makes him go oof. He tells Jorah he could tinker with it, but the design is new to him, so he'd need to hang onto it for a while. Jorah admits he just wanted to make sure he hadn't done anything horribly wrong and that it's been working just fine, even underwater. Jorah then takes out the pelagic shortsword to show to Galnur. He says it might even be as old as him. Galnur carefully examines it with his hands. He comments that the design almost feels elven, but there's some clear differences. Jorah explains it's made of pelagic ore, which Galnur has never heard of. Jorah isn't surprised, since Galnur doesn't seem to hang out underwater much. He asks if it would be possible to work into Quickbrand somehow. Galnur's not sure and would need to melt this sword down and work with the material a bit to learn. Jorah's fine with that, since Quickbrand is serving him just fine. He tells Galnur to take his time, and Galnur claims that the pelagic sword is his payment this time. Jorah tells him that the pelagic ore looks fascinating under the light. Galnur asks how he's supposed to know that! Business out of the way, Jorah admits he's mostly here to visit and see how things are, since things everywhere else are crazy. After all, you don't run into a kraken in a good year. Galnur says there's always waves in a big city like this, and the people who survive are the ones who can roll with them. He suspects that Jorah might know this from experience. Galnur says he can tell Jorah what happened with the pelagic sword in a week or two. Before he leaves, Jorah tries to sneak 10 gp into Galnur's things. Galnur hears the clinking of the coins, though, and doesn't like that. Jorah explains it's payment for examining his weapons. Galnur swears his only payment is the sword, but Jorah says that's for whatever Galnur does with the pelagic ore! Galnur takes a wide swing at Jorah, saying that if he wanted gold he would've said so. Jorah calmly backs away and says he'll see Galnur in a week. Galnur tells him to take his coins and get out. Jorah tells him to have a good day and good luck before closing the door on Galnur, still ranting.

Jorah returns the Outer Wall, and the party hangs out until it's time to go to the airship landing. The tower ascends almost to the height of the Royal Terrace, and there's a red airship docked. Jorah asks if Briar has ever been on an airship before. He's been on a version of it once or twice. Apparently, we'd be shocked at how common the concept is across worlds, although this is one of the more romantic takes on air travel Briar has seen. We have time to unpack absolutely none of that. We tell Briar to be safe and turn into a bird if he falls out somehow. Briar promises to do this, although he needs to remember to pick a bird that can actually fly. Reides suggests Pepega as a model! Briar mentions having forgotten that penguins can't fly before. Reides is aware of penguins and, while he hasn't actually seen one before, has wanted to so badly that he's tricked himself into thinking he has. Ashara says she'll check in once a month. Jorah takes a swig from his flask. Another round of hugs with Briar occurs, and, just this once, Briar steals Jorah's flask. Jorah lets him! Briar takes a little sip before handing it back. Briar tells us that we're our own light and that we have each other, as well as him and Erak. Since he doesn't want the crew to know he can fly yet, Briar walks up the spiral staircase of the terminal tower, past torches and interspersed windows. When he reaches the Scarlet Lance, he takes a glance back down the stairs. He says "Nothing to it," squares his shoulders, and boards the ship, asking the crew to take good care of him. From the ground, the rest of the party watches as the airship lifts off and begins to fly westward. It's hard to see, but we're pretty sure there's a head peeking over the side. The party waves up at Briar, while he uses both hands to wave back.

Everyone reads their respective goodbye letters and has an emotional moment. When the moment has passed, Kilwin breaks away from the group so he can cast Sending to Grinlief in private. He tells him that we're in Falas and, although we're leaving soon, we'll be coming back. He asks if Grinlief likes dancing and if he might be able to get away in a month. Grinlief admits he can't dance, but figures that the party misses him so he accepts the invitation that wasn't explicitly given. Kilwin smiles at that but is also terrified. He returns to the group and tell them the news. They're happy for him! Kilwin is beginning to wonder if this wasn't a horrible idea because he's going to be worried about a first date on top of the potential assassination attempt. He wonders if he should stop by the library and see if they have a book on dating customs. Ashara advises against this, since Grinlief is a subject that hasn't been studied in a controlled setting yet. Those books tend to have bad advice anyway, since every relationship is different. Jorah seconds this. Reides thinks a book isn't a bad idea though! Sleuthing for Slobs might be a better bet than a regular dating advice book, though. Ashara suggests asking her or Reides for advice, since she doesn't want to assume anything about Jorah's dating history. Jorah says Thanks. Reides says that dates are pretty simple. You walk around and look at things and you kiss or sometimes fuck! Kilwin is taking notes in his journal. Reides says you also talk about things the other person likes or listen to them talk. Ashara chimes in and says that the other person should also talk about things you like and should listen to you! The idea of a gift for Grinlief is mentioned. Ashara also suggests getting matching corsages or handkerchiefs or something. Reides says that flowers are nice, and you can also just get drunk. Reides had some experiences before Aske and Wyrran, and he's not sure he actually recommends that. Reides says that Kilwin will be a natural though! Kilwin's not so sure, but Reides points out that Grinlief likes him and is his friend. A date with a friend tends to go well, in Reides's experience!

Reides takes a moment to cast Sending to ask Viglis if he talks to Persana, asking him to say hi if he can, and letting him know that surfacers don't wear armor to their formal functions. Viglis seems confused and clarifies that he doesn't talk to Persana, although he feels his presence in the waters always. He also hopes that surfacers aren't getting attacked at formal functions then. Reides asks if any of the others have been to a ball before. Kilwin and Jorah obviously haven't. The Sorting Ceremony for Ashara's engagement was done by mail actually, which was a bit of a letdown for her. Reides says they're intimidating and stressful, although they can also be fun. There's a definite difference between diplomatic balls and fun party ones. He wasn't really allowed to go to the diplomatic ones before, even as a prince, but Reides is sure that's going to change now that he's the ambassador. He remarks that Khavas loves throwing his kids in hot water to start them out. Ashara says that at least Reides is a born swimmer! Kilwin casts Sending again to tell Grinlief when the ball is and that he'll find out if Grinlief needs an invitation or anything. Grinlief is sure it'll be fine and is just worried they'll be swarmed if word gets out that he'll be there. Kilwin remarks aloud that Grinlief is cute.

We head back to the palace to check in with Kain and see if we can learn more about our targets at the ceremony. On the way, Ashara picks up her dress and finds a flower stand, where she buys a bouquet of lavender. She also buys a few stalks for each member of the party. Reides eats one of his and enjoys it! Reides also mentions that he misses staying at the Outer Wall. Kilwin and Jorah agree that they'd prefer to stay there instead of the palace. While Ashara plans to stay at the palace and stay with Kain, the rest of the party decides to move to the inn.

At the palace, it's not long before we're allowed in and make our way to Kain's tower. We find him working at his desk. Kilwin asks how the document on the different suspected moles is going. Kain says it's going! He's still in the process of writing some of it down, but we can take a peek if we'd like. We all lean over to take a peek. The first suspect is Chancellor Horus Fornathrius, who we met earlier in the day. The second is the Minister of War, General Keld Norre. He's a middle-aged half-elven man with long black hair and a prominent widow's peak. He normally wears a red cloak and silver armor, but he'll probably just wear a pauldron to the event. There's also the captain of the Drake Guard, a scarlet tiefling named Diol Wyrmspine. The family name is a coincidence. She uses her horns to keep her hair out of her face and typically wears armor as well, although she wouldn't for the ceremony. Kain's predecessor as Imperial Mageguard, an earth genasi named Damien Wright, is also on the list. Their skin looks like onyx and they have white crystal hair, etched in rows away from their forehead. The last suspect is a bit of a wild card, but Kain says that Eury wanted him to be thorough. As we look down at the page, we see a familiar surname. Eurlief Dartson is a charitable benefactor of many causes, which was something Karseidon really liked. They met on many occasions, although he's not sure if they had a falling out. Eurystheos would know more about that. Kilwin, now fearing the worst, asks Kain if it's okay for him to bring a plus-one. Kain says that's fine! Kilwin asks if he needs an extra invitation or something. Kain says he doesn't and Kilwin can just bring him. In the interest of full disclosure, Kilwin tells him that his date's name is Grinlief Dartson. Kain recognizes that name and it's giving a feeling of terrible dread. Obviously, the man is related to Eurlief, but Kain feels like he knows it from elsewhere and there's a pit of worry gnawing at his stomach. Then, he remembers. Long ago, Eurlief came to the palace for a meeting with Karseidon and brought his son along. Kain calls him the most insufferable little bastard. Kilwin says to be nice!! Kain is sure Eurlief has multiple sons, though! Reides explains that this is the guy who thought he was a drowning victim. While Kain is still hoping this isn't the same guy, most people have never met a triton! That could be a normal assumption! Reides says yes, that is a very normal thing for someone to think on first seeing a triton. After a moment of processing, Ashara protests that it absolutely is not. Kilwin continues to tell everyone to be nice to Grinlief, while Jorah says it's okay, the heart wants what the heart wants. Kain speculates that Grinlief may have mellowed with age. Reides says he's not so bad, while Jorah is a little less sure of that. Kilwin offers to try to keep Grinlief away from Kain at the event, if he'd like. Kain will probably be hanging out around Eurystheos, though, so it would be difficult for Grinlief to approach him. We consider doing some research into our suspects. Jorah suggests that we could each look into one before the event and then Kilwin has an excellent excuse to look into Eurlief during the event. Kilwin and Reides both feel a little bad about using Grinlief like that. Kain also advises to be subtle if we try to do any investigating before the event. Reides remarks that he sounds like his mom, in a nice way.

Jorah also asks if Kain has done any research on a place we could rent. He's got other things that are higher on his to-do list right now, but he is getting around to it. He'll take any requests we have now though! Ashara wants it to be close to the palace and would like a guest room for Briar. We think a few guest rooms for people might be nice! Kain asks what material we'd like. Ashara just asks for whatever's cheapest, so Kain suggests dirt. She's not amused. Remembering Port Valor and Raven Rock, we decide we'd prefer something non-flammable like stone. Jorah suggests a room we could turn into a library, while Ashara mentions that, ironically, she really enjoys natural light. Kilwin and Jorah agree! Jorah requests roof access, since old habits die hard. He does not elaborate. Ashara would like a garden plot, while Kilwin would like a room we could convert into a shrine. Reides's only request is that we're near water somehow. He realizes this is a big ask! Ashara suggests a fountain, while Kain suggests a big bathtub. Reides admits he asked for that. He'd be happy with a small pond nearby though. Kain points out that the Falas River isn't too far away, although that would place us outside the city. Ashara suggests a stable, and Jorah agrees that we'll probably have the horses again someday. Kain asks if we could use an armory, although we don't think we have enough weapons between us to make that useful. Kain notes all of our requests and will do his best with it! We tell him that we plan to leave in three days, but we'll do some research and destress in the meantime. Reides also admits that he was planning to move to an inn, although he's grateful for the accommodations in the palace. He just wants to breathe a little! Kain is fine with this, and Kilwin and Jorah make plans to go with Reides.

While the rest of the party goes to move out, Ashara lingers in Kain's room. She mentions she has a question. It's work-related, but not entirely! Kain has one of those for her too! He was thinking about inviting Ashara to this function in a month. They're already both going anyway! He pulls out a large bouquet, which he actually has difficulty lifting, from under his desk. She takes it with her metal arm, so she can lift it without struggling. She says she'd love to, but sadly she's already going with someone else, some high-up court wizard. She's hoping he says yes and holds out her smaller lavender bouquet. Kain thinks this guy sounds nice and he'll probably say yes. After all, he'd be lucky to go with Ashara! Ashara mentions that if this guy says no, she'll just have to get a new dress made out of human skin. Kain announces that he's just gotten a Sending and this guy would love to go with Ashara. He'd love to take Ashara to the ball! Ashara asks if Kain would like to match, since she's not sure what to wear to a ball. Her dress is black and red, but she's not sure if that's okay. Kain says that black is respectful, but since it's not an actual funeral, any color is okay. Red is associated with the Empire and nobility, which worries Ashara. Kain assures it's not taboo, since lots of people will wear red to this. Ashara is still worried because she's a farm girl, not a noble. Kain continues to assure her it'll be fine and she can show those nobles how to really look in a dress. Ashara says she'd be proud to go with Kain even if he was dressed in a bedsheet. Kain says she's lucky his wardrobe has other options. Kain does mention that he usually doesn't dance, since he's usually watching Eury at these sorts of events. He'll try his best if needed, though! Ashara wouldn't mind being a wallflower and watching the emperor together. She calls Kain a charmer and says she's really looking forward to this, even if there's work to be done. Kain says if anyone tries anything at the event, we'll all be there. Ashara has been wondering what would happen if she cast Hunger of Hadar in a crowded room. Kain reminds her that there's only one mole!

The rest of the party gets rooms at the Outer Wall. Reides and Jorah end up rooming together. That night, Reides casts Dream to contact Aske. The dream's environment looks like the room they shared at the Fish and Spell. Reides chooses to appear as his normal self. As Aske begins to appear in front of Reides, he comments that it's this dream again. Reides notes that he said again!! He asks if Aske has really been dreaming about him. Aske says maybe! Reides was going to make fun of him since Aske made fun of him for dreaming about him, but he can't believe Aske was dreaming about him for real! He quickly explains that it's really him talking and this is a spell. Aske asks if he'll be okay at the end of this spell. Reides is sure he will be, but it might make him realize he loves Reides so much and then he'll miss him a million times more! Reides and Aske hug. Reides apologizes because it's a confusing spell, but he wanted to use it since there's too much to tell Aske for 25 words. He wants to tell him about everything that's happened! Aske admits he can't really complain about it! Reides tells him everything about how Aquos and Lotlyn are safe, Dhudus was possessed but should be okay now, Viglis did amazingly and he and Reides are on better terms now, the kraken almost killed Reides but didn't, and Reides got the Wreath and a position as ambassador that he's always wanted. As he listens, Aske goes from tilting his head to clutching Reides as he hears about how he almost died and rears back at the end. He thinks that sounds like quite a whirlwind! Reides points out that this is why Sending wouldn't work! Aske is just glad Reides is all right, since that sounded like all nine hells at once. He seems to have come out of it stronger with a nice new title to boot. Reides tells Aske about the remembrance ceremony and admits he's a little scared about being a diplomat! Aske doesn't think Reides has anything to be scared of going forward, since his group killed a kraken of all things. He asks Reides to think about how many people can lay claim to that and how many of them aren't lying. Reides appreciates it, but admits that court is just complicated for him. He can't say he's the most politically savvy guy, but he's going to try his best. Aske knows Reides can do it. Reides also tells Aske that his mom wants to meet him! Aske also wants to meet Reides's mom, but is a little scared. Reides assures him that, while Arlyn can be scary, she's a different kind of scary than the rest of the family. She also wouldn't be scary to Aske! The only one less scary would be Lotlyn. Aske requests that Reides rank his immediate family members by how likely they are to murder him. Reides says Lotlyn is least likely, followed by Arlyn, then Dhudus who probably wouldn't care enough to kill Aske, Viglis, and then Khavas as the most likely. That's his dad! With the anger. You know, the anger. Reides says he's working on it though! Aske seems concerned. Reides thinks they should save Khavas as the last family introduction, but assures Aske that Arlyn supports him and said she'd work on talking him into it. He's sure she'll succeed because his parents love each other so so much.

Reides also tells Aske about the ball and how he had to get an outfit for it. He can't imagine Aske would enjoy something like that. He also acknowledges that Davenport is far away and that he'll have his own tasks to do there in addition to the diplomacy. Still, he feels like he'd be a bad boyfriend if he didn't at least invite Aske to the ball. It would be an honor to show him off to the nobles there and his presence would also keep Reides a little more sane. Aske takes Reides by the wrist and tells him that he'll be anywhere Reides wants, any time. Reides admits that he really does want Aske to come. Aske figures he'll just have to charter a ship then! This time, he'll be the passenger! He can sail now, since Somebody cleared up that storm. Reides offers to pay him back for the travel costs. Aske isn't sure that's necessary, but he won't rule it out. After all, he doesn't turn away money, especially from a cute boy. Reides asks why he's not the Cutest Boy. Aske points out that it's his dream right now, so he's the one who's supposed to be getting pampered right now! Really, though, Aske thinks it'll be enough of a gift to be with Reides. He's not sure how being in a room with that many nobles will go, though. Reides admits that's why he felt bad asking. Aske figures he'll just wait by the wine table. Reides promises to stay with him as much as he can. He tells Aske that Kilwin also has a date, and Aske wants the deets. Reides says he'll just have to experience this guy in person, though. He doesn't want to ruin the surprise, since he's quite a character! Aske is worried but accepts this. As a sneak peek, Reides tells him how this guy thought he was a drowned man. Aske tells him to imagine if they told him how they met. Reides thinks that might add more weight to his theory! Reides says Ashara has Kain too, and Aske is surprised that Jorah doesn't have a date too! He suggests finding someone for him. Reides really wants to, provided that Jorah's okay with it! He thinks someone would love to go on a date with Jorah, since he's a catch. While Aske is sure someone would be easy to find, Reides doesn't think it can be just anyone. They have to be worthy! Aske comments that Reides is acting like Jorah is some kind of legendary sword. Reides thinks he is, though, and he deserves a legend as well! Aske wonders if Reides has someone in mind, but Reides doesn't want to put words in Jorah's mouth. He's considering a Sending now though. Aske tells Reides to keep his secrets then. Reides is sure it won't be lonely at the ball, though, and we'll have a lot on our hands too. He warns Aske to be careful, and Aske promises to hide behind Reides if there's any creatures. They hug each other. It's really nice, even if it's just a dream! Aske is glad Reides can do this.

Reides also asks how the rest of the storm went. Apparently, the Kraken had them camp out in the eye of the storm until it cleared. She knew the trip out took a lot out of her crew and that they couldn't handle that again. She was also reasonably sure that the Desperado was only attacked because the party was on board. She weighed her options and declared that if anything took the Desperado down to the depths, it would take them with it. Reides is surprised, considering how she rushed us off the ship, but is glad it worked out! He comments that the Kraken is really cool. He thinks he owes her and the rest of the crew a huge favor, even if they were well-paid. Reides's not really sure what the Kraken likes, though. Aske suggests "more money" and "alcohol." He remarks that she seemed very taken with the bottle Jorah left behind. Reides realizes this is why magma wine came up! He's sure Jorah has that part of the thank you covered and plans to hold him to it. Aske doesn't think he has to, since no one would cross the Kraken willingly. They spend the rest of the dream just hanging out, and Reides eventually falls asleep, both in the dream and in real life.

The next morning, Reides and Jorah talk over breakfast. Reides is eating eggs! He tells Jorah that he invited Aske to the ball, so he has a date for it too. Jorah figured that would go unspoken, but it's nice! Reides points out that Ashara and Kilwin also have dates, leaving Jorah as the only one going solo. Aske noticed it too! Jorah is fine with that, especially since we'll be doing work anyway. Reides says that's no fun! It doesn't even have to be a romantic date, but he thinks Jorah should have someone to hang with! Jorah points out he doesn't really have anyone to go with anyway. Reides pleads and asks if there's absolutely anyone Jorah would want to hang out with for an evening. Jorah hypothetically doesn't mind escorting someone to the ball, but can't think of anyone and is very confused by this insistence. Reides calls Urli over and asks him to help convince Jorah to ask someone to the ball. Jorah again says there's no one for him to ask. Urli, who is deeply hungover, tells Jorah that he'll only be young once! Someday, he'll look back and regret not doing fun stuff that he wanted to do. Urli asks Jorah to do one thing for him: Avoid having regrets. Jorah assures Urli that he won't be reaching old age for that, but Urli says he wasn't listening and to just ask someone to the ball. Urli announces that he plans to sleep now and goes under the bar. Reides offers to cast Sending to contact anyone Jorah can think of. Jorah's not sure what Reides is implying, but Reides says he just doesn't want Jorah to be alone.

Kilwin comes downstairs, and Reides fills him in. Kilwin agrees that it would be nice for Jorah to have someone to hang with if we all break off. He admits that he figured the two of them would just wallflower together if Grinlief turned him down, but that's not what happened, so Jorah should try to find someone. He also agrees with Reides that it shouldn't just be anyone. Reides calls it a high bar to be worthy of Jorah. Jorah's even more confused, but Reides assures him that this is serious stuff. Urli climbs up from behind the bar. He's still trying to sleep, but this has gone on long enough! Reides clearly has someone in mind, and Urli advises him to spit it out. Reides is worried it will be weird, but Urli suggests asking for forgiveness rather than permission. Then he can finally sleep. Reides wonders if it's just because Aske mentioned her in their conversation, but he thinks the Kraken should come. She might like it even! She likes money after all! Jorah is baffled but says sure! He's not unwilling to escort the Kraken to the ball, if she'd even want to come to it! Reides points out that Jorah owes her magma wine. Jorah is pretty sure that's backwards, but Reides accuses him of drinking with her without telling anyone. Jorah points out he drinks with most people he meets and they were just swapping old stories. Reides says they can just do that at the ball then. Jorah says Fine! Reides gets ready to cast Sending to Aske. He needs to do this right now because he knows Jorah will get cold feet otherwise. Kilwin remarks that Jorah seems to be having quite the morning. Jorah is pretty sure Reides is the one who's having quite the morning. Reides asks if Aske can get the Kraken to come to the ball, since she and Jorah could go together. They're both legends! Aske responds that the Kraken dropped him off in Davenport but sailed on to Port Valor. Reides will have to talk to her himself! Reides is scared but willing. He starts drafting a Sending message in his journal for peer review. Kilwin wonders if we should take this outside so Urli can rest. He goes behind the bar to check on him. Urli is begging Bacchanal for mercy and remarks that Kilwin's armor is blinding him. Kilwin casts Lesser Restoration on him. While the light of the spell hurts, Urli admits that the end result is positive. He wonders if Kilwin would consider converting to a darker god though. Kilwin would not! Jorah says he'd step in to help, but alas! Kilwin approves of Reides's message, and Jorah claims to not be all that invested. He's just having breakfast, man. Reides casts Sending to invite the Kraken to the remembrance ceremony on Jorah's behalf, giving her the date. While the Kraken isn't a fan of the Sending spell, she notes that Jorah owes her a bottle, so Reides should put her down as a maybe, provided Jorah is lucky. Reides shares the good news! Jorah insists he doesn't owe her a bottle, but asks Urli if he's had time to check if he has any magma wine in stock. Urli supposes he has to get up eventually, stretches, and goes to check.

Jorah also picks Reides's brain about altering the materials used in existing magic items. Reides explains that combining materials can either dilute their effects or combine them into a more powerful object. It depends on how the materials interact and the enchanter's level of skill. Aesthetic alterations without changing the effects are also possible, although it still requires a certain amount of skill and time to avoid messing anything up. Jorah realizes he kind of already knew this from Galnur putting his name on Quickbrand. Reides contemplates sending another message to the Kraken to hype Jorah up a bit, but decides he doesn't want to scare her off.

Over the next few days, we take care of some business. Kilwin pesters Ashara about buying some chalk for the teleportation circle back. He also studies and returns the book on etiquette and buys some diamond dust. Reides does a fair bit of work on his spellbook. Jorah takes his Cloak of Protection to the Stitch in Time to see if he can get Tyrian's symbol off it. The halfling tailor is able to do it, but it's pretty intensive work, so he'll need it for two weeks. Jorah thanks him but holds onto the cloak now, since he's not getting into fights without it. It'll have to wait! While his old fine clothes have been worn by travel and worked into his regular ensemble, he's pretty sure he has plenty of time to get a new set before the ball, so he holds off for now.