Jorah Wolfwood

Jorah Wolfwood is a human ranger/paladin and member of The Champions Valoris.

Appearance
Jorah is a human male of average height with shoulder length brunette hair held back by a bandana. He almost always has a full beard but has shaved it before meeting with particularly important people such as the emperor. Initially he wore a leather longcoat over his armor but he later replaced that with Tyrian Vordt's enchanted cloak of protection. The cloak itself is green with the Vordt crest in white on its center. Jorah normally wears the cloak inside out to obfuscate its origin. Most of the time he can be found with his heavy crossbow strapped to his back and Quickbrand hanging in a brown leather sheath at his side. Jorah does own a set of fine cobalt blue clothes but it is rare that he actually finds an occasion to wear them. Following the party's first brush with The Burning Knight, Jorah decided to upgrade his armor with a breastplate. During the party's raid on the lost triton armory Jorah traded in his old breastplate for one made of pelagic ore. The pelagic breastplate has the symbol of a conch shell over the heart. The skin around his right wrist has turned black, a sign of his status as a paladin of the Nameless God.

Personality
Jorah is a gruff, irritable man that tends to lean toward the quiet side, slow to trust and slow to anger. However, he jumps into action under pressure. His propensity for being antisocial is only a trait he carries while sober. The fact that he only acts so vibrantly when either drunk or following heated combat is rather telling. It is however, clear that he has a strong moral code even if he never got around to explaining to anyone else what that code was. Multiple times he has been the first to advocate capturing foes instead of killing them. This does not extend to things he sees as direct threats to his or the rest of the party's lives as his interactions with the bandits of Cowersby proved.

Background
Jorah was born in Hommlin to Cassyra and Heyward Wolfwood as the youngest of three children. His childhood was uneventful until tragedy struck when he was ten years old. He was the only member of his family to avoid contracting the memory plague and was forced to leave Hommlin alone to try and get help from a family friend in Atemcester. He then spent several years in Atemcester under the care of the aforementioned family friend; a half-orc named Julia. Before joining the party, he was a bounty hunter operating out of Port Valor. He is one of the more worldly characters in the party, having traveled extensively even before joining the group for their trek across the Falassian Empire.

Goals
Jorah has previously stated that he stays with the group for the sense of camaraderie he felt that was lacking in his previous profession as a bounty hunter. He is also clearly in the adventuring profession for the financial rewards and is first to try and negotiate a larger bonus from whatever employer they happen to be working for at the time.

Abilities
Jorah is a exceptional shot with the various crossbows he carries. In his first introduction to the party he even shot a bolt straight through the center of a thrown gold coin. While this skill may not be terribly consistent as shown by his lost archery contest with Reides, he is still a force to be reckoned with. Since acquiring Quickbrand he has also proved to be skilled with fighting with a sword and hand crossbow combination in the drow style.

As a ranger, Jorah is also capable of some feats of magic such as healing. He's been known to compulsively check his food with 'Detect Poison and Disease' and assisting the party in its lacking stealth by casting 'Pass Without Trace'. His most commonly used spell is definitely 'Hunter's Mark' and it is rare that an encounter goes by without him casting it at least once. Probably more than once if his terrible luck with concentration kicks in.

Jorah also possesses several items which give him unique options in the party such as his well-used set of manacles and his horse Gin. He does own a wolfhound by the name of Julius but she has since retired to Stardew Farm after a nearly lethal encounter with a green dragon.

Following the Underbelly Bout and the death of Kievan Duskwall, Jorah was claimed as a paladin of the Nameless God. Since then he has demonstrated capability for several different pieces of divine magic. This includes the ability to bless, the ability to heal with a touch, and the ability to channel divine smite through Quickbrand.

Jorah and Erak
Jorah feels that Erak was the first to really accept him as a member of the party. In addition, both Jorah and Erak enjoyed a good drink, so they got along wonderfully. It was a sad day when Jorah returned to the party and found that Erak had left for a journey of self discovery.

Jorah and Reides
Like most people who meet the bubbly triton, Jorah finds it hard to not like Reides. Jorah often ends up treating the wizard like a younger brother despite the wizard actually being older than him. Unsurprisingly, this leads Jorah to attempting to protect his fishy friend with the usual result of Reides pulling Jorah's ass out of the fire. Initially upon the revelation of Reides's noble origins, Jorah had no idea how to treat him. By the point of their departure from Atemcester Jorah settled on ignoring it save for needling the wizard about the trapping of such an upbringing.

The current Jorah vs. Reides archery score is 0-2.

Jorah and Kilwin
Jorah holds a deep respect for all priests of Alethus and Kilwin is no exception. While Jorah may not agree with everything Kilwin says, he does respect the cleric. Jorah sees something noble in such strong morals and staunch adherence to the path of good. Jorah thinks the world is a dark place, but if everyone were like Kilwin, he'd say "it'd be a hell of a lot brighter."

Jorah and Keras
Jorah never met Keras when he was alive, but he did bury the half-elf. Seeing Keras' drained form was Jorah's first brush with his own mortality in his new profession.

Jorah and Slumberjack
If there were a member of the party Jorah was ever worried about, Slumberjack was them. While he was wary of them beforehand thanks to their stature, these feelings were intensified after Slumberjack unleashed their necrotic shroud against Tyrian.

However, thanks to the amount of time they spent together as adventurers, Jorah became attached to Slumberjack. He planned to open up more to them before they were conscripted by the onyx-plated knight that guided Thorak Fireaxe.

Jorah and Ashara
Despite an awful first impression, Jorah rapidly grew to appreciate Ashara for her wit and demeanor. He has demonstrated on multiple occasions to be willing to step in and defend her in combat along with the rest of the party. He often even uses Ashara as a go-between with the rest of the party with her telepathic speech despite his outspoken distaste for things messing with his mind. This is to the point where he is even willing to joke about assuming the spooky voice of an Aboleth was actually just Ashara messing with him. It is to be noted that that particular show of trust did not go over well with Ashara so it is likely that Jorah may not know the drow as well as he thinks he does.

Quotes
Cody (incredulously): "Waist knife?!"
 * Nathan (as Jorah): "I pull out my waist knife."
 * Jorah, upon interrogating an Eye of Gruumsh: "Are you really ready to become a Nut of Gruumsh?"

Trivia

 * Jorah was initially meant to be a one-off character to just introduce Nathan to the group but Nathan just ended up sticking with him even after the party left Port Valor.
 * The reason why Jorah would just disappear from one session to the next was due to Nathan's occasional IRL consignment to a boat for a month or two. In fact, Nathan ran most of the early sessions from his phone with Roll20 on his tablet on public Wifi. The lengths we go for D&D.