Kilwin of Cowersby

Kilwin of Cowersby is a human cleric and member of The Pog Champions.

Appearance
Kilwin is a human man in his mid-20's, of average height and stocky build. He has a ruddy complexion and dark blonde hair that he wears pulled back into a small ponytail. He also has a beard that he began growing soon after leaving Cowersby for the first time. His eyes are gray. At the beginning of his journey, he wore a suit of ordinary chainmail borrowed from Cowersby's Temple of Alethus, but has since inherited Keras's suit of mithral chainmail, which is silvery blue and enchanted to allow him to move more quietly. He also carries the symbol of his deity, Alethus, on his shield and on the carved wooden amulet he wears around his neck.

Personality
Eager to help others and quick to assume the best of people, Kilwin has taken to the adventuring life surprisingly well, although his trusting nature and somewhat lacking social skills occasionally cause problems. He deeply believes in the sanctity of life, as well as the grace and forgiveness of Alethus, and tries to embody these principles in all of his actions. However, these are sometimes lofty principles, and Kilwin often quite hard on himself when he falls short.
 * Strengths: Compassionate, perceptive, altruistic
 * Weaknesses: Indecisive, awkward,

Background
As an infant, Kilwin was found abandoned near the temple of Alethus in a small village named Cowersby, about a day's travel to the west of Laketon. No one in the village knew who had left him, so most people assumed that his parents had traveled there to abandon the child discreetly. The situation being what it was, the temple raised Kilwin alongside the several other orphans in the temple's care. While he wasn't especially disliked by his peers, he didn't form particularly strong bonds with most of them, at least partially due to his tendency to report mischief to the priests as soon as he caught wind of it. However, his reputation as a tattletale endeared him to his caretakers, along with his interest in their teachings. Kilwin spent much of his childhood browsing the book collection of one of the head priests, an elderly gnomish man named Glasny Whitehall.

Surrounded by the word of Alethus from birth, Kilwin became a devout follower from an early age and deeply longed to join the clergy at the temple where he was raised. Even as his cohorts began to leave the temple to strike out on their own, Kilwin tried to involve himself further with the temple. When his divine magic first manifested, he was ecstatic, convinced it was a sign that he was on the right path. Glasny, now Kilwin's mentor, had some doubts. While he had come to view Kilwin almost as the son he never had and wanted to encourage him to pursue the priesthood, he also recognized that Kilwin had never known any life outside of the temple. Glasny suggested that it was for the best if Kilwin left the temple for a year before formally settling in as a priest, and travel Alethustria, helping people wherever he can and spreading the light of Alethus through good deeds. This would be both a good application of Kilwin's powers as a cleric and a chance for Kilwin to gain knowledge of the lives of the people he hoped to help through the temple. Kilwin agreed in order to better serve Alethus and set out on his own, with the understanding that he would return in a year's time, but was welcome back at any time.

With the Pog Champions
Roughly six months after first setting out from Cowersby, Kilwin met Reides in Port Valor when they both accepted a job to help an old woman move. While dealing with a rat infestation in her new residence, the two of them followed one of the rats to the Silverbass Inn, where they encountered three other adventurers and an injured man named Alexandrius, who asked the group to rescue his brother from a mine that was under siege by goblins. Kilwin agreed to join the investigation and was willing to forego the offer of a reward.

Goals
Pray and be gay

Abilities
As a level 5 cleric, Kilwin has access to the entire cleric spell list for 1st, 2nd, and 3rd level spells, as long as he prepares them in advance. He also knows the following cantrips:


 * Light
 * Mending
 * Sacred Flame
 * Spare the Dying

He also has the following class features available:


 * Spellcasting (Wisdom-based)
 * Ritual Casting
 * Channel Divinity (1 use per short rest)
 * Turn Undead
 * Destroy Undead (CR 1/2)
 * Harness Divine Power (1 use per long rest)
 * Divine Domain: Life Domain
 * Bonus Proficiency: Heavy Armor
 * Disciple of Life
 * Channel Divinity: Preserve Life
 * Cantrip Versatility

Kilwin and Reides
Kilwin met Reides briefly before meeting the rest of their future adventuring party and quickly became good friends. As the two most pacifistic members of the Pog Champions, they find each other on the same side of most intra-party conflicts. Kilwin occasionally worries about Reides, due to the triton's lack of experience on the surface (and willingness to eat strange things), but is more often impressed by Reides's knowledge and ability to navigate social situations. He greatly admires how Reides can make other people feel at ease and recover from missteps, and Kilwin hopes to someday develop some of those skills himself.

Kilwin and Slumberjack
Kilwin's relationship with Slumberjack was originally somewhat contentious, due to their radically differing views on faith and the value of life. However, a bond of trust (if not necessarily warmth) began to form between them on their travels, where they had to rely on each other at times. Eventually, Slumberjack's admission of their struggles with their bloodthirsty guide and Kilwin's willingness to help rid them of it established them as real friends. Kilwin is convinced that helping Slumberjack with their problem is the best way to prevent them from killing more people. So far, the process has shown Kilwin a different side of Slumberjack and made him realize how few people they've had to support them before. While he realizes he might be in over his head, Kilwin is determined to do whatever he can for his most unlikely friend.

Kilwin and Jorah
While Kilwin isn't as close to Jorah as he is to some of his other companions, he still cares about Jorah's well-being and considers him a friend. Jorah's comments about his experience with the Memory Plague have also given Kilwin a lot to think about regarding his future path, whether Jorah realizes it or not. Although Kilwin disapproved of most of Jorah's actions during the party's time around Cowersby, he was willing and able to put that aside when larger problems arose soon afterward. Kilwin also likes that Jorah has a dog and would like to pet Julius more.

Kilwin and Erak
They are friends

Quotes

 * Kilwin (completely sober): "That's a... That's a really nice table!"
 * Kilwin (out of character): "Is Kargath single?"

Trivia

 * Trivia 1
 * Trivia 2