Kilwin of Cowersby

Kilwin of Cowersby is a human cleric and member of The Pog Champions.

Appearance
Kilwin is a human man in his mid-20's, of average height and stocky build. He has a ruddy complexion and dark blonde hair that he wears pulled back into a small ponytail. He also has a beard that he began growing soon after leaving Cowersby for the first time. His eyes are gray. At the beginning of his journey, he wore a suit of ordinary chainmail borrowed from Cowersby's Temple of Alethus, but has since inherited Keras's suit of mithral chainmail, which is silvery blue and enchanted to allow him to move more quietly. He also carries the symbol of his deity, Alethus, on his shield and on the carved wooden amulet he wears around his neck.

Personality

 * Strengths: Compassionate
 * Weaknesses: Indecisive,

Background
As an infant, Kilwin was found abandoned near the temple of Alethus in a small village named Cowersby, about a day's travel to the west of Laketon. No one in the village knew who had left him, so most people assumed that his parents had traveled there to abandon the child discreetly. The situation being what it was, the temple raised Kilwin alongside the several other orphans in the temple's care. While he wasn't especially disliked by his peers, he didn't form particularly strong bonds with most of them, at least partially due to his tendency to report mischief to the priests as soon as he caught wind of it. However, his reputation as a tattletale endeared him to his caretakers, along with his interest in their teachings. Kilwin spent much of his childhood browsing the book collection of one of the head priests, an elderly gnomish man named Glasny Whitehall.

Surrounded by the word of Alethus from birth, Kilwin became a devout follower from an early age and deeply longed to join the clergy at the temple where he was raised. Even as his cohorts began to leave the temple to strike out on their own, Kilwin tried to involve himself further with the temple. When his divine magic first manifested, he was ecstatic, convinced it was a sign that he was on the right path. Glasny, now Kilwin's mentor, had some doubts. While he had come to view Kilwin almost as the son he never had and wanted to encourage him to pursue the priesthood, he also recognized that Kilwin had never known any life outside of the temple. Glasny suggested that it was for the best if Kilwin left the temple for a year before formally settling in as a priest, and travel Alethustria, helping people wherever he can and spreading the light of Alethus through good deeds. This would be both a good application of Kilwin's powers as a cleric and a chance for Kilwin to gain knowledge of the lives of the people he hoped to help through the temple. Kilwin agreed in order to better serve Alethus and set out on his own, with the understanding that he would return in a year's time, but was welcome back at any time.

With the Pog Champions
Roughly six months after first setting out from Cowersby, Kilwin met Reides in Port Valor when they both accepted a job to help an old woman move.

Goals
Character's personal goals

Abilities
As a level 5 cleric, Kilwin has access to the entire cleric spell list for 1st, 2nd, and 3rd level spells. He also knows the following cantrips:


 * Light
 * Mending
 * Sacred Flame
 * Spare the Dying

He also has the following class features available:


 * Spellcasting (Wisdom-based)
 * Ritual Casting
 * Channel Divinity (1 use per short rest)
 * Turn Undead
 * Destroy Undead (CR 1/2)
 * Harness Divine Power (1 use per long rest)
 * Divine Domain: Life Domain
 * Bonus Proficiency: Heavy Armor
 * Disciple of Life
 * Channel Divinity: Preserve Life
 * Cantrip Versatility

Kilwin and Reides
Kilwin met Reides briefly before meeting the rest of their future adventuring party.

Kilwin and Slumberjack
Relationship 2

Kilwin and Jorah
They are friends

Kilwin and Erak
They are friends

Quotes

 * Kilwin (completely sober): "That's a... That's a really nice table!"
 * Kilwin (out of character): "Is Kargath single?"

Trivia

 * Trivia 1
 * Trivia 2