Ashara

Born over two millennium ago in the height of the Vrinian Empire, Ashara is now a new but welcomed edition to the band of adventurers known as The Pog Champions. An incredibly knowledgeable arcanist and researcher, Ashara hungers for knowledge of the New World and shares whatever she knows of the Old World that is useful. Curious and kind, she wishes to help her new companions on their quest and eventually lead a peaceful, quiet life where she can continue working on her inventions.

Her prosthetic arm that was salvaged form the body of a warforged acts as a reminder to her that although she is still learning about the New World and its people, she must work to thwart chaos and strife that killed destroyed her home and killed her people. As a result she is cautious in using her psionic abilities to override other people's autonomy, but understands that some sacrifices have to be made for peace to be kept.

Appearance
Ashara is a short, thin woman with sickly lilac-pale skin, leading several to believe she is malnourished from her time trapped in a stasis pod and wandering from Bastion to Port Valor without a consistent source of food. She has white, shoulder length hair that is kept in several small braids that frame a sharp, angular face. Her eyes are a deep red, indicating her Drow heritage and light sensitivity, and are often hidden behind glasses with pitch black lenses that enable her to see during the day, Ashara wears flowing white robes that verge on being threadbare, offsetting the extravagantly decorated backpack filled with what little material possessions she has from the Old World.

Personality
Given her time in stasis, Ashara struggles to understand to social and cultural context of the New World, lending to her awkward mannerisms and shyness in most situations. Despite this, Ashara does her best to help those around her by lending her ear, power, or knowledge and is quick to step in when she feels she is able to help. Her past is both a bane and a boon: Ashara is greatly knowledgeable of magic and how to create arcane inventions, while the violent uprising that killed her people has made her fearful of strangers.
 * Strengths: Intelligent, empathetic, helpful.
 * Weaknesses: Cautious, socially and culturally inept, fearful.

Background
Background

Goals
Ashara's main goal is to learn all that she can and spread her knowledge to those she trusts and will bring the most good to the New World. She also hopes she may find descendants of her people among those she comes across in her travels, but understands that is next to impossible given what happened to the Empire.

Abilities
Notable skills or abilities

[Your Character] and [Other character]
Relationship 1

[Your Character] and [Other character]
Relationship 2

Quotes

 * Name: "Quote."

Trivia

 * Trivia 1
 * Trivia 2